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三子棋

  • Category : Chess Poker games
  • Tags :
  • Update : 2012-11-26
  • Size : 449kb
  • Downloaded :0次
  • Author :米***
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
in many games, it did not find 'three-game' game. This is my home often to play the game. Rules are as follows : 1) Now stage : At this stage, only under a pawn and unable to move a pawn. Like the 331, so that their son would make up a 'three', when you make up a pawn 'three' of the future, you can give each other the son of a destroyed (the son would become a gray Now completed, it will be removed). 2) A chess stage : End under the son, entered a move phase. At this stage, not only under the pawn and mobile pawn, but also to enable the children to make up their own 'three', when you make up a pawn 'three' of the future, you can give each other the son of a removed. 3) until the son who left less than three, whoever lost. 4) Who have no sons moving,
Packet file list
(Preview for download)
Game3Chess
..........\BtnST.cpp
..........\BtnST.h
..........\ChatBtmDlg.cpp
..........\ChatBtmDlg.h
..........\chatview.cpp
..........\chatview.h
..........\Client
..........\......\BtnST.cpp
..........\......\BtnST.h
..........\......\ChatBtmDlg.cpp
..........\......\ChatBtmDlg.h
..........\......\chatview.cpp
..........\......\chatview.h
..........\......\Collection.cpp
..........\......\Collection.h
..........\......\Debug
..........\......\face
..........\......\....\1-1.bmp
..........\......\FaceList.cpp
..........\......\FaceList.h
..........\......\GameButton.cpp
..........\......\GameButton.h
..........\......\GameFrame.cpp
..........\......\GameFrame.h
..........\......\GameView.cpp
..........\......\GameView.h
..........\......\Global.cpp
..........\......\Global.h
..........\......\hand
..........\......\....\1.bmp
..........\......\htmlviewex.cpp
..........\......\htmlviewex.h
..........\......\lock.h
..........\......\MainFrm.cpp
..........\......\MainFrm.h
..........\......\PictureEx.cpp
..........\......\PictureEx.h
..........\......\ReadMe.txt
..........\......\res

..........\......\...\BEEAT.WAV
..........\......\...\ComeIn.WAV

..........\......\...\DIE.WAV
..........\......\...\EAT.WAV
..........\......\...\EQUAL.WAV
..........\......\...\HAND.CUR
..........\......\...\harrow.cur



..........\......\...\loadinfo.bmp
..........\......\...\MINEOK.WAV
..........\......\...\MOVE.WAV
..........\......\...\nextstep.bmp
..........\......\...\NOMOVE.WAV
..........\......\...\openfile.bmp
..........\......\...\prevstep.bmp
..........\......\...\rchess.bmp
..........\......\...\ReadyTo.WAV
..........\......\...\readytogame.bmp
..........\......\...\SanQi.ico
..........\......\...\SanQi.rc2
..........\......\...\SanQiDoc.ico
..........\......\...\saveinfo.bmp
..........\......\...\saveinfos.bmp
..........\......\...\SELECT.WAV
..........\......\...\SHOWCHESS.WAV
..........\......\...\SHOWFLAG.WAV
..........\......\...\srcmoveflag.bmp
..........\......\...\startgame.bmp
..........\......\...\surrender.bmp
..........\......\...\TakeDown.wav
..........\......\...\token_order.bmp
..........\......\...\Toolbar.bmp
..........\......\...\waithand.bmp
..........\......\...\watch_offline.bmp
..........\......\Resource.h
..........\......\richeditctrlex.cpp
..........\......\richeditctrlex.h
..........\......\SanQi.clw
..........\......\SanQi.cpp
..........\......\SanQi.dsp
..........\......\SanQi.dsw
..........\......\SanQi.h
..........\......\SanQi.rc
..........\......\SanQiDoc.cpp
..........\......\SanQiDoc.h
..........\......\SanQiView.cpp
..........\......\SanQiView.h
..........\......\splitterwndex.cpp
..........\......\splitterwndex.h
..........\......\StatusBarDlg.cpp
..........\......\StatusBarDlg.h
..........\......\StdAfx.cpp
..........\......\StdAfx.h
..........\......\threads.cxx
..........\......\threads.h
..........\......\topbardlg.cpp
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