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B样条曲线反求_OpenGL环境--数据点加入输出点列

  • Category : OpenGL program
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  • Update : 2012-11-26
  • Size : 956kb
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Introduction - If you have any usage issues, please Google them yourself
own series of the three non-uniform B-spline curves Reverse : Given a data set, reverse control, vector nodes, according to a given accuracy, sub-parameters range, discrete B-spline curves, the output discrete points out, a virtual reality curve. This algorithm including Chandpur-examination Riggs algorithm, nodes vector algorithm, Reverse control points, and the insertion technology nodes. right engaging graphics friends comparison as a useful reference.
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B样条曲线反求_OpenGL环境--数据点加入输出点列
............................................\2DArray.h
............................................\LineArray.h
............................................\MainFrm.cpp
............................................\MainFrm.h
............................................\Move.aps
............................................\Move.clw
............................................\Move.cpp
............................................\Move.dsp
............................................\Move.dsw
............................................\Move.h
............................................\move.mdl
............................................\Move.ncb
............................................\Move.opt
............................................\Move.plg
............................................\Move.rc
............................................\MoveDoc.cpp
............................................\MoveDoc.h
............................................\MoveView.cpp
............................................\MoveView.h
............................................\OpenGLText.cpp
............................................\OpenGLText.h
............................................\ReadMe.txt
............................................\res

............................................\...\Move.rc2


............................................\resource.h
............................................\Restore.1
............................................\.........\Move.lst
............................................\.........\~2DArray.~h
............................................\.........\~LineArray.~h
............................................\.........\~MainFrm.~cpp
............................................\.........\~MainFrm.~h
............................................\.........\~Move.~cpp
............................................\.........\~Move.~h
............................................\.........\~MoveDoc.~cpp
............................................\.........\~MoveDoc.~h
............................................\.........\~MoveView.~cpp
............................................\.........\~MoveView.~h
............................................\.........\~ThreeTimeSpline.~cpp
............................................\.........\~ThreeTimeSpline.~h
............................................\StdAfx.cpp
............................................\StdAfx.h
............................................\ThreeTimeSpline.cpp
............................................\ThreeTimeSpline.h
............................................\~VC1F.tmp
............................................\~VC20.tmp
............................................\~VC33.tmp
............................................\~VC34.tmp
............................................\~VC3B.tmp
............................................\~VC3C.tmp
............................................\~VC48.tmp
............................................\~VC49.tmp
............................................\~VC58.tmp
............................................\~VC59.tmp
............................................\~VC5E.tmp
............................................\~VC5F.tmp
............................................\~VC75.tmp
............................................\~VC76.tmp
............................................\~VC7A.tmp
............................................\~VC7B.tmp
............................................\~VCAC.tmp
............................................\~VCAD.tmp
............................................\~VCCA.tmp
............................................\~VCCB.tmp
............................................\~VCD7.tmp
............................................\~VCD8.tmp
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