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graphics32-1_5_1

  • Category : GUI Develop
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  • Update : 2012-11-26
  • Size : 879kb
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Introduction - If you have any usage issues, please Google them yourself
graphics32 a good group interface controls, Delphi and C builder are available, high efficiency
Packet file list
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Examples
........\ByteMaps_Ex
........\...........\ByteMaps_Ex.bpr
........\...........\ByteMaps_Ex.cpp
........\...........\ByteMaps_Ex.dpr
........\...........\ByteMaps_Ex.res
........\...........\MainUnit.dfm
........\...........\MainUnit.pas
........\FineResample_Ex
........\...............\FineResample_Ex.dpr
........\...............\FineResample_Ex.res
........\...............\MainUnit.dfm
........\...............\MainUnit.pas
........\GradLines_Ex
........\............\GradLines_Ex.bpr
........\............\GradLines_Ex.cpp
........\............\GradLines_Ex.dpr
........\............\GradLines_Ex.res
........\............\MainUnit.dfm
........\............\MainUnit.pas
........\Image32_Ex
........\..........\Image32_Ex.bpr
........\..........\Image32_Ex.cpp
........\..........\Image32_Ex.dpr
........\..........\Image32_Ex.res
........\..........\MainUnit.dfm
........\..........\MainUnit.pas
........\ImgView_Layers_Ex
........\.................\ImgView_Layers_Ex.bpr
........\.................\ImgView_Layers_Ex.cpp
........\.................\ImgView_Layers_Ex.dpr
........\.................\ImgView_Layers_Ex.res
........\.................\MainUnit.dfm
........\.................\MainUnit.pas
........\.................\NewImageUnit.dfm
........\.................\NewImageUnit.pas
........\.................\RGBALoaderUnit.dfm
........\.................\RGBALoaderUnit.pas
........\LineStippling_Ex
........\................\LineStippling_Ex.bpr
........\................\LineStippling_Ex.cpp
........\................\LineStippling_Ex.dpr
........\................\LineStippling_Ex.res
........\................\MainUnit.dfm
........\................\MainUnit.pas
........\PixelCombine_Ex
........\...............\MainUnit.dfm
........\...............\MainUnit.pas
........\...............\PixelCombine_Ex.bpr
........\...............\PixelCombine_Ex.cpp
........\...............\PixelCombine_Ex.dpr
........\...............\PixelCombine_Ex.res
........\Polygons_Ex
........\...........\MainUnit.dfm
........\...........\MainUnit.pas
........\...........\Polygons_Ex.bpr
........\...........\Polygons_Ex.cpp
........\...........\Polygons_Ex.dpr
........\...........\Polygons_Ex.res
........\ProgressBar_Ex
........\..............\G32_ProgressBar.dcr
........\..............\G32_ProgressBar.pas
........\RenderText_Ex
........\.............\MainUnit.dfm
........\.............\MainUnit.pas
........\.............\RenderText_Ex.bpr
........\.............\RenderText_Ex.cpp
........\.............\RenderText_Ex.dpr
........\.............\RenderText_Ex.res
........\Rotate_Ex
........\.........\MainUnit.dfm
........\.........\MainUnit.pas
........\.........\Rotate_Ex.bpr
........\.........\Rotate_Ex.cpp
........\.........\Rotate_Ex.dpr
........\.........\Rotate_Ex.res
........\RotLayer_Ex
........\...........\GR32_RotLayer.pas
........\...........\MainUnit.dfm
........\...........\MainUnit.pas
........\...........\RotLayer_Ex.dpr
........\...........\RotLayer_Ex.res
........\Sprites_Ex
........\..........\MainUnit.dfm
........\..........\MainUnit.pas
........\..........\Sprites_Ex.dpr
........\..........\Sprites_Ex.res
........\Transform_Ex
........\............\MainUnit.dfm
........\............\MainUnit.pas
........\............\Transform_Ex.dpr
........\............\Transform_Ex.res
GR32.inc
GR32.pas
GR32_Blend.pas
GR32_ByteMaps.pas
GR32_DrawingEx.pas
GR32_Dsgn_Bitmap.dfm
GR32_Dsgn_Bitmap.pas
GR32_Dsgn_Color.pas
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