Introduction - If you have any usage issues, please Google them yourself
telephone// Create a canvas backing of a simple scene graph object, no more Locale SimpleUniverse u = new SimpleUnive rse (c) u.getViewingPlatform (). setNominalV iewingTransform ()// Create branch target groups BranchGroup sce ne = createSceneGraph (c)// assembly, branch target groups added to scene graph u.addBranchGraph (scene)// scene graph with the canvas added to the applet which setLayout (new BorderLayout ()) add ( "Center", c)