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Quake3_updatex_05_11_30

  • Category : Shot Game
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  • Update : 2012-11-26
  • Size : 4.32mb
  • Downloaded :1次
  • Author :南****
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
"Quake 3 : Arena, "an official source announced-------------------------------------------------------------------------------- August 23, 2005 game online games _ King | Raiders game in SECRET just this past August at QuakeCon 2005, id Software announced that the Xbox version of "Doom 3 : Resurrection of Evil" also announced that the "Big 4" for more details. However, a true senior players, I am afraid to see this news will feel happier-- the QuakeCon 2005, John Carmack promised that will be released in a week after the "Quake 3 : Arena," the source code. Over the weekend, John Carmack's promise finally realized, you can now here to download the 5.6Mbit compressed. Even if you do not intend to study the source code, at least you can see this
Packet file list
(Preview for download)
Quake3_updatex_05_11_30
.......................\code
.......................\....\botlib
.......................\....\......\aasfile.h
.......................\....\......\be_aas_bsp.h
.......................\....\......\be_aas_bspq3.c
.......................\....\......\be_aas_cluster.c
.......................\....\......\be_aas_cluster.h
.......................\....\......\be_aas_debug.c
.......................\....\......\be_aas_debug.h
.......................\....\......\be_aas_def.h
.......................\....\......\be_aas_entity.c
.......................\....\......\be_aas_entity.h
.......................\....\......\be_aas_file.c
.......................\....\......\be_aas_file.h
.......................\....\......\be_aas_funcs.h
.......................\....\......\be_aas_main.c
.......................\....\......\be_aas_main.h
.......................\....\......\be_aas_move.c
.......................\....\......\be_aas_move.h
.......................\....\......\be_aas_optimize.c
.......................\....\......\be_aas_optimize.h
.......................\....\......\be_aas_reach.c
.......................\....\......\be_aas_reach.h
.......................\....\......\be_aas_route.c
.......................\....\......\be_aas_route.h
.......................\....\......\be_aas_routealt.c
.......................\....\......\be_aas_routealt.h
.......................\....\......\be_aas_sample.c
.......................\....\......\be_aas_sample.h
.......................\....\......\be_ai_char.c
.......................\....\......\be_ai_chat.c
.......................\....\......\be_ai_gen.c
.......................\....\......\be_ai_goal.c
.......................\....\......\be_ai_move.c
.......................\....\......\be_ai_weap.c
.......................\....\......\be_ai_weight.c
.......................\....\......\be_ai_weight.h
.......................\....\......\be_ea.c
.......................\....\......\be_interface.c
.......................\....\......\be_interface.h
.......................\....\......\botlib.vcproj
.......................\....\......\lcc.mak
.......................\....\......\linux-i386.mak
.......................\....\......\l_crc.c
.......................\....\......\l_crc.h
.......................\....\......\l_libvar.c
.......................\....\......\l_libvar.h
.......................\....\......\l_log.c
.......................\....\......\l_log.h
.......................\....\......\l_memory.c
.......................\....\......\l_memory.h
.......................\....\......\l_precomp.c
.......................\....\......\l_precomp.h
.......................\....\......\l_script.c
.......................\....\......\l_script.h
.......................\....\......\l_struct.c
.......................\....\......\l_struct.h
.......................\....\......\l_utils.h
.......................\....\bspc
.......................\....\....\aasfile.h
.......................\....\....\aas_areamerging.c
.......................\....\....\aas_areamerging.h
.......................\....\....\aas_cfg.c
.......................\....\....\aas_cfg.h
.......................\....\....\aas_create.c
.......................\....\....\aas_create.h
.......................\....\....\aas_edgemelting.c
.......................\....\....\aas_edgemelting.h
.......................\....\....\aas_facemerging.c
.......................\....\....\aas_facemerging.h
.......................\....\....\aas_file.c
.......................\....\....\aas_file.h
.......................\....\....\aas_gsubdiv.c
.......................\....\....\aas_gsubdiv.h
.......................\....\....\aas_map.c
.......................\....\....\aas_map.h
.......................\....\....\aas_prunenodes.c
.......................\....\....\aas_prunenodes.h
.......................\....\....\aas_store.c
.......................\....\....\aas_store.h
.......................\....\....\be_aas_bspc.c
.......................\....\....\be_aas_bspc.h
.......................\....\....\brushbsp.c
.......................\....\....\bspc.c
.......................
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