Introduction - If you have any usage issues, please Google them yourself
demonstrate how to use the OpenGL establishment of a 3D game world. Using the up and down about the direction in which the key forward, backward, the left and death, the use of the mouse to turn left, turn right, perspective, we look at. (Note : the need to extract c : \ windows \ desktop, otherwise normal mapping, you can be a simple amendment to this bug)
Packet : 297822073d_world.zip filelist
3dWorld/
3dWorld/3dWorld.dsp
3dWorld/3dWorld.dsw
3dWorld/3dWorld.exe
3dWorld/3dWorld.h
3dWorld/3dWorld.ncb
3dWorld/3dWorld.opt
3dWorld/3dWorld.plg
3dWorld/3dWorldMain.cpp
3dWorld/MilkshapeModel.cpp
3dWorld/MilkshapeModel.h
3dWorld/Model.cpp
3dWorld/Model.h
3dWorld/models/
3dWorld/models/Grass.bmp
3dWorld/models/ground.bmp
3dWorld/models/stuff.ms3d
3dWorld/models/water.bmp
3dWorld/models/window3.bmp
3dWorld/readme.txt