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Maronite the server side documents, incomplete and help Maronite server development
Packet : 105230326200512311119045537.rar filelist
mssccprj.scc
RMDefine.h
RMProc.cpp
StdAfx.cpp
StdAfx.h
vssver.scc
HigherLayers\Ability.cpp
HigherLayers\Ability.h
HigherLayers\AdventManager.cpp
HigherLayers\AdventManager.h
HigherLayers\AIDefine.h
HigherLayers\AIManager.cpp
HigherLayers\AIManager.h
HigherLayers\Area.cpp
HigherLayers\Area.h
HigherLayers\ArenaDef.cpp
HigherLayers\ArenaDef.h
HigherLayers\ArenaManager.cpp
HigherLayers\ArenaManager.h
HigherLayers\AssistanceMagic.cpp
HigherLayers\AssistanceMagic.h
HigherLayers\AttackMagic.cpp
HigherLayers\AttackMagic.h
HigherLayers\Auction.cpp
HigherLayers\Auction.h
HigherLayers\BaseArena.cpp
HigherLayers\BaseArena.h
HigherLayers\Battle.cpp
HigherLayers\Battle.h
HigherLayers\BattleManager.cpp
HigherLayers\BattleManager.h
HigherLayers\CharInfo.cpp
HigherLayers\CharInfo.h
HigherLayers\CharList.h
HigherLayers\Chatting.cpp
HigherLayers\Chatting.h
HigherLayers\ChrLog.cpp
HigherLayers\ChrLog.h
HigherLayers\Cinfo.cpp
HigherLayers\Cinfo.h
HigherLayers\CItem.cpp
HigherLayers\CItem.h
HigherLayers\CoreArena.cpp
HigherLayers\CoreArena.h
HigherLayers\CrackMgr.cpp
HigherLayers\CrackMgr.h
HigherLayers\CursingMagic.cpp
HigherLayers\CursingMagic.h
HigherLayers\DarkCombat.cpp
HigherLayers\DarkCombat.h
HigherLayers\Debug.h
HigherLayers\DefaultHeader.h
HigherLayers\DragonServer.cpp
HigherLayers\dragonserver2.cpp
HigherLayers\Dr_Network.h
HigherLayers\DualManager.cpp
HigherLayers\DualManager.h
HigherLayers\dungeon.cpp
HigherLayers\dungeon.h
HigherLayers\EarthCombat.cpp
HigherLayers\EarthCombat.h
HigherLayers\eventmgr.cpp
HigherLayers\eventmgr.h
HigherLayers\EventTreasureBoxMgr.cpp
HigherLayers\EventTreasureBoxMgr.h
HigherLayers\exchangemgr.cpp
HigherLayers\exchangemgr.h
HigherLayers\ExtraMagic.cpp
HigherLayers\ExtraMagic.h
HigherLayers\FileMgr.h
HigherLayers\FlameCombat.cpp
HigherLayers\FlameCombat.h
HigherLayers\FreezeCombat.cpp
HigherLayers\FreezeCombat.h
HigherLayers\gamblerate.h
HigherLayers\GMMgr.cpp
HigherLayers\GMMgr.h
HigherLayers\GuildManager.cpp
HigherLayers\GuildManager.h
HigherLayers\Hong_sub.cpp
HigherLayers\Hong_sub.h
HigherLayers\ImportantListMgr.cpp
HigherLayers\ImportantListMgr.h
HigherLayers\init_magic_tbl.cpp
HigherLayers\init_npc_table.cpp
HigherLayers\ItemList.cpp
HigherLayers\Itemlist.h
HigherLayers\ItemMgr.cpp
HigherLayers\ItemMgr.h
HigherLayers\Jnpcenum.h
HigherLayers\Kein_item.cpp
HigherLayers\Kein_item.h
HigherLayers\KickOffAll.cpp
HigherLayers\KickOffAll.h
HigherLayers\LocalizingMgr.cpp
HigherLayers\LocalizingMgr.h
HigherLayers\LogManager.cpp
HigherLayers\LogManager.h
HigherLayers\LottoSystem.cpp
HigherLayers\LottoSystem.h
HigherLayers\LTSSupport.cpp
HigherLayers\LTSSupport.h
HigherLayers\MagicState.cpp
HigherLayers\MagicState.h
HigherLayers\mailmgr.cpp
HigherLayers\mailmgr.h
HigherLayers\Map.cpp
HigherLayers\Map.h
HigherLayers\MapInfo.cpp
HigherLayers\MapInfo.h
HigherLayers\MenuDefine.h
HigherLayers\MenuFuction.cpp
HigherLayers\Menuserver.cpp
HigherLayers\MenuServer.h
HigherLayers\MenuServer2.cpp
HigherLayers\MonsterArena.cpp
HigherLayers\MonsterArena.h
HigherLayers\MySql.cpp
HigherLayers\Mysql.h
HigherLayers\nation.cpp
HigherLayers\nation.h
HigherLayers\nationsupport.cpp
HigherLayers\NationSys.cpp
HigherLayers\NationSys.h
HigherLayers\NationSys_Define.h
HigherLayers\Network2.h
HigherLayers\Network3.h
HigherLayers\NetWork4.h
HigherLayers\Network5.h
HigherLayers\Network6.cpp
HigherLayers\Network6.h
HigherLayers\network7.cpp
HigherLayers\network7.h
HigherLayers\Npclist.cpp
HigherLayers\Npclist.h
HigherLayers\NPC_pattern.cpp
HigherLayers\Npc_pattern.h
HigherLayers\Object.cpp
HigherLayers\Object.h
HigherLayers\OP_Battle.cpp
HigherLayers\Op_Battle.h
HigherLayers\OP_Chr_Status.cpp
HigherLayers\Op_chr_status.h
HigherLayers\OP_Inv.cpp
HigherLayers\OP_Magic.cpp
HigherLayers\Op_magic.h
HigherLayers\Path.cpp
HigherLayers\Path.h
HigherLayers\PhysicalAttack.cpp
HigherLayers\PhysicalAttack.h
HigherLayers\ProtectionMagic.cpp
HigherLayers\ProtectionMagic.h
HigherLayers\QuestFunction.cpp
HigherLayers\QuestFunction.h
HigherLayers\quest_cpp.cpp
HigherLayers\quest_cpp.h
HigherLayers\RajaSystem.cpp
HigherLayers\Rajasystem.h
HigherLayers\RareEffectMgr.cpp
HigherLayers\RareEffectMgr.h
HigherLayers\RecoveryMagic.cpp
HigherLayers\RecoveryMagic.h
HigherLayers\RegenManager.cpp
HigherLayers\RegenManager.h
HigherLayers\ResistState.cpp
HigherLayers\ResistState.h
HigherLayers\Resource.h
HigherLayers\Scrp_exe.cpp
HigherLayers\Scrp_exe.h
HigherLayers\Scrp_int.cpp
HigherLayers\Scrp_int.h
HigherLayers\SealStone.cpp
HigherLayers\SealStone.h
HigherLayers\SealStoneGameServer.cpp
HigherLayers\SealStoneGameServer.h
HigherLayers\Skill.cpp
HigherLayers\SkillMgr.cpp
HigherLayers\SkillMgr.h
HigherLayers\skill_lsw.cpp
HigherLayers\skill_lsw.h
HigherLayers\StepMigration.cpp
HigherLayers\StepMigration.h
HigherLayers\StoneArena.cpp
HigherLayers\StoneArena.h
HigherLayers\SymbolItemMgr.cpp
HigherLayers\SymbolItemMgr.h
HigherLayers\TalkWithGM.cpp
HigherLayers\TalkWithGM.h
HigherLayers\TalkWithGMMgr.cpp
HigherLayers\TalkWithGMMgr.h
HigherLayers\teambattle.cpp
HigherLayers\teambattle.h
HigherLayers\ThunderCombat.cpp
HigherLayers\ThunderCombat.h
HigherLayers\UserManager.cpp
HigherLayers\UserManager.h
HigherLayers\vssver.scc
HigherLayers\WarStartInfo.cpp
HigherLayers\WarStartInfo.h
HigherLayers\Weather.h
HigherLayers\WeatherControl.cpp
HigherLayers\WeatherControl.h
HigherLayers\WindCombat.cpp
HigherLayers\WindCombat.h
HigherLayers\WinZS.cpp
HigherLayers\Winzs.h
HigherLayers
LowerLayers\define.h
LowerLayers\DrServerManager.cpp
LowerLayers\DrServerManager.h
LowerLayers\GameTimer.cpp
LowerLayers\GameTimer.h
LowerLayers\inetwork.h
LowerLayers\monitor.cpp
LowerLayers\monitor.h
LowerLayers\mylog.cpp
LowerLayers\mylog.h
LowerLayers\network_guid.h
LowerLayers\net_define.h
LowerLayers\packed.h
LowerLayers\protocol.h
LowerLayers\recvmsg.cpp
LowerLayers\recvmsg.h
LowerLayers\resource.h
LowerLayers\ServerIdentity.h
LowerLayers\servertable.cpp
LowerLayers\servertable.h
LowerLayers\ServerTable2.cpp
LowerLayers\ServerTable2.h
LowerLayers\typedef.h
LowerLayers\vssver.scc
LowerLayers
GameDefine.cpp
GameDefine.h
GameFactory.cpp
GameFactory.h
GameSystem.cpp
GameSystem.h
main.cpp
main.h
MapServer.cpp
MapServer.dsp
MapServer.dsw
mapserver.h
MapServer.opt
MapServer.plg