Introduction - If you have any usage issues, please Google them yourself
a polygon clipping algorithm can be used for arbitrary polygon reduction. Use OpenGL prepared.
Packet : 111186739test_4polygon.rar filelist
qw\0327401100\0327401100.aps
qw\0327401100\0327401100.clw
qw\0327401100\0327401100.cpp
qw\0327401100\0327401100.dsp
qw\0327401100\0327401100.dsw
qw\0327401100\0327401100.h
qw\0327401100\0327401100.ncb
qw\0327401100\0327401100.opt
qw\0327401100\0327401100.plg
qw\0327401100\0327401100.rc
qw\0327401100\0327401100Doc.cpp
qw\0327401100\0327401100Doc.h
qw\0327401100\0327401100View.cpp
qw\0327401100\0327401100View.h
qw\0327401100\ChildFrm.cpp
qw\0327401100\ChildFrm.h
qw\0327401100\MainFrm.cpp
qw\0327401100\MainFrm.h
qw\0327401100\ReadMe.txt
qw\0327401100\res\0327401100.ico
qw\0327401100\res\0327401100.rc2
qw\0327401100\res\0327401100Doc.ico
qw\0327401100\res\Toolbar.bmp
qw\0327401100\res
qw\0327401100\Resource.h
qw\0327401100\StdAfx.cpp
qw\0327401100\StdAfx.h
qw\0327401100
qw\实验3.41.doc
qw