Introduction - If you have any usage issues, please Google them yourself
two-dimensional tree, to achieve a three-dimensional space woods advantage of the procedure can reduce the volume. To achieve the 3-D effect, two-dimensional tree always facing the positive perspective, always a visible tree, with no distortion
Packet : 7941917a09.rar filelist
A09\A07_特殊的平面_树\BAISCOBJ.CPP
A09\A07_特殊的平面_树\BAISCOBJ.H
A09\A07_特殊的平面_树\GLFont.cpp
A09\A07_特殊的平面_树\GLFont.h
A09\A07_特殊的平面_树\OpenGL.cpp
A09\A07_特殊的平面_树\OpenGL.h
A09\A07_特殊的平面_树\ReadMe.txt
A09\A07_特殊的平面_树\StdAfx.cpp
A09\A07_特殊的平面_树\StdAfx.h
A09\A07_特殊的平面_树\test.dsw
A09\A07_特殊的平面_树\test.ncb
A09\A07_特殊的平面_树\test.opt
A09\A07_特殊的平面_树\vectorlib.h
A09\A07_特殊的平面_树\特殊的平面_树.cpp
A09\A07_特殊的平面_树\特殊的平面_树.dsp
A09\A07_特殊的平面_树\特殊的平面_树.dsw
A09\A07_特殊的平面_树\特殊的平面_树.ncb
A09\A07_特殊的平面_树\特殊的平面_树.opt
A09\A07_特殊的平面_树\特殊的平面_树.plg
A09\A07_特殊的平面_树
A09\include\vector.h
A09\include\vectorlib.h
A09\include
A09