Introduction - If you have any usage issues, please Google them yourself
animation category, very good// construction CAniDialog (UINT nDlgID, CWnd* pParent) CAniDialog (redemption pt, UINT nDlgID, CWnd* pParent)// operation// access frame number UINT GetFrameNum () const void SetFrameNum (UINT nFrames)// animation speed access UINT GetAniSpeed () const void SetAniSpeed (UINT nMillSec)// access the reference point redemption GetRefPt () const void SetRefPt (redemption pt)// access animation styles WORD GetOpenStyle () const WORD GetCloseStyle () const void SetAniStyles (WORD wOpenStyle, WORD wCloseStyle) WORD GetDispStyle () const void SetDispStyle (WORD wDispStyle)// temporarily enable/disable animation void EnableAni (BOOL bEnable = TRUE)// check object status BOOL IsAniValid () const