Introduction - If you have any usage issues, please Google them yourself
One with pure c write 3d simulation procedures, expanded use of more narrow to simulate floating-point numbers
Packet : 55593405nt3d.rar filelist
NT3D
NT3D\v 1.2
NT3D\v 1.2\NFS.mif
NT3D\v 1.2\read me (NFS-m).txt
NT3D\v 1.2\help (NFS-m)
NT3D\v 1.2\help (NFS-m)\3D空间图像数据.txt
NT3D\v 1.2\help (NFS-m)\程序所用正弦表.txt
NT3D\v 1.2\help (NFS-m)\XZ水平平面旋转公式.txt
NT3D\v 1.2\NFS
NT3D\v 1.2\NFS\NFS.dsw
NT3D\v 1.2\NFS\NFS.dsp
NT3D\v 1.2\NFS\RES.BMP
NT3D\v 1.2\NFS\NFS.bid
NT3D\v 1.2\NFS\NFS.c
NT3D\v 1.1
NT3D\v 1.1\CS_Dust2.mif
NT3D\v 1.1\read me (CS_Dust2).txt
NT3D\v 1.1\CS_Dust2
NT3D\v 1.1\CS_Dust2\new.bmp
NT3D\v 1.1\CS_Dust2\CS_Dust2.dsw
NT3D\v 1.1\CS_Dust2\CS_Dust2.bid
NT3D\v 1.1\CS_Dust2\CS_Dust2.dsp
NT3D\v 1.1\CS_Dust2\CS_Dust2.c
NT3D\v 1.1\help (CS_Dust2)
NT3D\v 1.1\help (CS_Dust2)\ISprite贴图Index.txt
NT3D\v 1.1\help (CS_Dust2)\v1.0图片资源.bmp
NT3D\v 1.1\help (CS_Dust2)\Thumbs.db