Introduction - If you have any usage issues, please Google them yourself
based on the OpenGL 3D clothing control procedures generated virtual clothes are really efficient and dynamic simulation of the 3D effect
Packet : 13898345upload.zip filelist
Cloth_source/
Cloth_source/Readme.txt
Cloth_source/Strings02 - Cloth/
Cloth_source/Strings02 - Cloth/3DMath.cpp
Cloth_source/Strings02 - Cloth/3DMath.h
Cloth_source/Strings02 - Cloth/3ds.cpp
Cloth_source/Strings02 - Cloth/3ds.h
Cloth_source/Strings02 - Cloth/bass.dll
Cloth_source/Strings02 - Cloth/BASS.H
Cloth_source/Strings02 - Cloth/BASS.LIB
Cloth_source/Strings02 - Cloth/camera.cpp
Cloth_source/Strings02 - Cloth/camera.h
Cloth_source/Strings02 - Cloth/cDTC.cpp
Cloth_source/Strings02 - Cloth/cDTC.h
Cloth_source/Strings02 - Cloth/cloth.cpp
Cloth_source/Strings02 - Cloth/cloth.h
Cloth_source/Strings02 - Cloth/Data/
Cloth_source/Strings02 - Cloth/Data.rar
Cloth_source/Strings02 - Cloth/Data/cloth.jpg
Cloth_source/Strings02 - Cloth/debug.cpp
Cloth_source/Strings02 - Cloth/debug.h
Cloth_source/Strings02 - Cloth/Debug.txt
Cloth_source/Strings02 - Cloth/dinput.h
Cloth_source/Strings02 - Cloth/dinput.lib
Cloth_source/Strings02 - Cloth/dxguid.lib
Cloth_source/Strings02 - Cloth/files.cpp
Cloth_source/Strings02 - Cloth/files.h
Cloth_source/Strings02 - Cloth/Fonts.cpp
Cloth_source/Strings02 - Cloth/Fonts.h
Cloth_source/Strings02 - Cloth/Framework.dsp
Cloth_source/Strings02 - Cloth/Framework.dsw
Cloth_source/Strings02 - Cloth/Framework.exe
Cloth_source/Strings02 - Cloth/FreeImage.dll
Cloth_source/Strings02 - Cloth/FreeImage.h
Cloth_source/Strings02 - Cloth/FreeImage.lib
Cloth_source/Strings02 - Cloth/Glext.h
Cloth_source/Strings02 - Cloth/Global.cpp
Cloth_source/Strings02 - Cloth/Global.h
Cloth_source/Strings02 - Cloth/GLTexture.cpp
Cloth_source/Strings02 - Cloth/GLTexture.h
Cloth_source/Strings02 - Cloth/input.cpp
Cloth_source/Strings02 - Cloth/input.h
Cloth_source/Strings02 - Cloth/loading.cpp
Cloth_source/Strings02 - Cloth/loading.h
Cloth_source/Strings02 - Cloth/main.cpp
Cloth_source/Strings02 - Cloth/main.h
Cloth_source/Strings02 - Cloth/Normals.cpp
Cloth_source/Strings02 - Cloth/Normals.h
Cloth_source/Strings02 - Cloth/RARX.CPP
Cloth_source/Strings02 - Cloth/RARX.H
Cloth_source/Strings02 - Cloth/Release/
Cloth_source/Strings02 - Cloth/scene01.cpp
Cloth_source/Strings02 - Cloth/scene01.h
Cloth_source/Strings02 - Cloth/scene02.cpp
Cloth_source/Strings02 - Cloth/scene02.h
Cloth_source/Strings02 - Cloth/scene03.cpp
Cloth_source/Strings02 - Cloth/scene03.h
Cloth_source/Strings02 - Cloth/scene04.cpp
Cloth_source/Strings02 - Cloth/scene04.h
Cloth_source/Strings02 - Cloth/string.cpp
Cloth_source/Strings02 - Cloth/string.h
Cloth_source/Strings02 - Cloth/timer.cpp
Cloth_source/Strings02 - Cloth/timer.h
Cloth_source/Strings02 - Cloth/URARLIB.C
Cloth_source/Strings02 - Cloth/URARLIB.H
Cloth_source/Strings02 - Cloth/Winmain.cpp
Cloth_source/Strings02 - Cloth/Winmain.h