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VisualC++4

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  • Update : 2012-11-26
  • Size : 2.42mb
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Introduction - If you have any usage issues, please Google them yourself
Video Audio Visual C development of four cases selected FOSS
Packet file list
(Preview for download)
chap05
......\MyPlayer
......\........\BUILD
......\........\.....\WIN32
......\........\.....\.....\mssccprj.scc
......\........\.....\.....\resource.h
......\........\.....\.....\ressources.aps
......\........\.....\.....\ressources.h
......\........\.....\.....\ressources.rc
......\........\.....\.....\ThePlaya.dsp
......\........\.....\.....\ThePlaya.dsw
......\........\.....\.....\ThePlaya.ncb
......\........\.....\.....\ThePlaya.opt
......\........\.....\.....\ThePlaya.plg
......\........\.....\.....\ThePlaya.positions
......\........\.....\.....\ThePlaya___Win32_Custom
......\........\.....\.....\.......................\AudioDecoder.obj
......\........\.....\.....\.......................\AudioDecoder.sbr
......\........\.....\.....\.......................\AudioDecoderACM.obj
......\........\.....\.....\.......................\AudioDecoderACM.sbr
......\........\.....\.....\.......................\AudioDecoderMP3.obj
......\........\.....\.....\.......................\AudioDecoderMP3.sbr
......\........\.....\.....\.......................\AudioRenderer.obj
......\........\.....\.....\.......................\AudioRenderer.sbr
......\........\.....\.....\.......................\Common.obj
......\........\.....\.....\.......................\Common.sbr
......\........\.....\.....\.......................\dct64_i386.obj
......\........\.....\.....\.......................\dct64_i386.sbr
......\........\.....\.....\.......................\DebugFile.obj
......\........\.....\.....\.......................\DebugFile.sbr
......\........\.....\.....\.......................\Decaps.obj
......\........\.....\.....\.......................\Decaps.sbr
......\........\.....\.....\.......................\DecapsAVI.obj
......\........\.....\.....\.......................\DecapsAVI.sbr
......\........\.....\.....\.......................\decode_i386.obj
......\........\.....\.....\.......................\decode_i386.sbr
......\........\.....\.....\.......................\DirDialog.obj
......\........\.....\.....\.......................\DirDialog.sbr
......\........\.....\.....\.......................\Input.obj
......\........\.....\.....\.......................\Input.sbr
......\........\.....\.....\.......................\InputFile.obj
......\........\.....\.....\.......................\InputFile.sbr
......\........\.....\.....\.......................\InputInternet.obj
......\........\.....\.....\.......................\InputInternet.sbr
......\........\.....\.....\.......................\interface.obj
......\........\.....\.....\.......................\interface.sbr
......\........\.....\.....\.......................\Layer1.obj
......\........\.....\.....\.......................\Layer1.sbr
......\........\.....\.....\.......................\Layer2.obj
......\........\.....\.....\.......................\Layer2.sbr
......\........\.....\.....\.......................\Layer3.obj
......\........\.....\.....\.......................\Layer3.sbr
......\........\.....\.....\.......................\Main.sbr
......\........\.....\.....\.......................\MediaBuffer.obj
......\........\.....\.....\.......................\MediaBuffer.sbr
......\........\.....\.....\.......................\MediaPlayback.sbr
......\........\.....\.....\.......................\Playlist.obj
......\........\.....\.....\.......................\Playlist.sbr
......\........\.....\.....\.......................\Resizer.obj
......\........\.....\.....\.......................\Resizer.sbr
......\........\.....\.....\.......................\ressources.res
......\........\.....\.....\.......................\Ring.obj
......\........\.....\.....\.......................\Ring.sbr
......\........\.....\.....\.......................\RingBuffer.obj
......\........\.....\.....\.......................\RingBuffer.sbr
......\........\.....\.....\.......................\Skin.sbr
......\........\.....\.....\.......................\SkinFile.obj
......\........\.....\.....\.......................\SkinFile.sbr
......\........\.....\.....\.......................\SkinList.obj
......\........\...
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