Introduction - If you have any usage issues, please Google them yourself
simulated a ripple on the surface, the methods used are : to set random four corners of the rectangular surface and with a random midpoint displacement method generated a fractal surface, and then make wavelets according to a certain mechanism for the dissemination of proliferation, attenuation, which simulate wave rippling effect.
Packet : 71477178graphics_fenxing.rar filelist
graphics\荡漾的水面_源代码\back.bmp
graphics\荡漾的水面_源代码\Ripple.dsw
graphics\荡漾的水面_源代码\DDUTIL.H
graphics\荡漾的水面_源代码\DDUTIL.CPP
graphics\荡漾的水面_源代码\Script1.rc
graphics\荡漾的水面_源代码\Ripple.ncb
graphics\荡漾的水面_源代码\Ripple.dsp
graphics\荡漾的水面_源代码\icon1.ico
graphics\荡漾的水面_源代码\Ripple.plg
graphics\荡漾的水面_源代码\resource.h
graphics\荡漾的水面_源代码\Script1.aps
graphics\荡漾的水面_源代码\Debug
graphics\荡漾的水面_源代码\ripple.cpp
graphics\荡漾的水面_源代码\Ripple.opt
graphics\荡漾的水面_源代码
graphics\效果图\下雨.bmp
graphics\效果图\荡漾2.bmp
graphics\效果图\荡漾1.bmp
graphics\效果图\Thumbs.db
graphics\效果图
graphics\可执行程序\Ripple.exe
graphics\可执行程序\back.bmp
graphics\可执行程序\请先阅读此文件.txt
graphics\可执行程序\荡漾1.bmp
graphics\可执行程序\荡漾2.bmp
graphics\可执行程序\下雨.bmp
graphics\可执行程序
graphics\readme.txt
graphics\算法说明——用分形生成荡漾的水面.doc
graphics