Introduction - If you have any usage issues, please Google them yourself
PSP 2D development libraries JGE Profile : PSP is an independent GPU, in our game preparation, if any, can the image processing to the GPU work done on the main processor can alleviate the burden of many, so that the overall process works to be several times higher than the upgrade! JGE ( Jas Game Engine) is a library written using the GU 2D game engine, GU for the original purpose to be used for the preparation of 3D games, we have applied it in 2D games, we can have access to hardware acceleration of the benefits, such as running speed, blending/translucent color effects , image zooming and rotating! JGE be said that it is a cross-platform game engine, the game finished, they can build into Windows version and the PSP. WINDOWS on the JGE is the 1st time a call of the game engine (need
Packet : 71477189jge_engine_source_and_demo(v0.01b).zip filelist
Demo/
Demo/Demo.cpp
Demo/Demo.h
Demo/JGE/
Demo/JGE/JCollision.cpp
Demo/JGE/JCollision.h
Demo/JGE/JGE.cpp
Demo/JGE/JGE.h
Demo/JGE/JGfx.cpp
Demo/JGE/JGfx.h
Demo/JGE/JGui.cpp
Demo/JGE/JGui.h
Demo/JGE/JLBFont.cpp
Demo/JGE/JLBFont.h
Demo/JGE/JParticle.cpp
Demo/JGE/JParticle.h
Demo/JGE/JParticleSystem.cpp
Demo/JGE/JParticleSystem.h
Demo/JGE/JSfx.cpp
Demo/JGE/JSfx.h
Demo/JGE/JSprite.cpp
Demo/JGE/JSprite.h
Demo/JGE/Vector2D.h
Demo/LICENSE
Demo/main.cpp
Demo/Makefile
Demo/mk.bat
Demo/readme.txt
Demo/Res/
Demo/Res/mario.png