Introduction - If you have any usage issues, please Google them yourself
one of the very classic 3D racing game, from a foreigner's personal website to be, definitely worth collecting, and the effect of Need for Speed almost directly compiler can be successful without any tripartite Control
Packet : 95302945racecar.zip filelist
Build/
Build/Buggy.exe
Build/chassis.jpg
Build/COCKPIT_DAMAGE.TGA
Build/DLL/
Build/DLL/ode.dll
Build/hi_ferrari_1.tga
Build/hi_ferrari_2.TGA
Build/hi_ferrari_3.TGA
Build/michelin_tread_0_right_0.bmp
Build/surface.bmp
Build/test.fnt
Build/wheel_michelin_0.tga
Code/
Code/Buggy.cfg
Code/Buggy.dof
Code/Buggy.dpr
Code/Buggy.res
Code/Geometry.pas
Code/Input/
Code/Input/Keyboard.pas
Code/Main Graphics/
Code/Main Graphics/uGfxEngine.pas
Code/OpenGL/
Code/OpenGL/Font.pas
Code/OpenGL/OpenGL.pas
Code/Physics/
Code/Physics/ODEClasses.pas
Code/Physics/ODEImport.pas
Code/Physics/uBobbyClasses.pas
Code/Physics/uPhysics.pas
Code/Textures/
Code/Textures/Textures.pas
Code/Textures/TGATexture.pas
Code/uScene.pas
DCU/