Introduction - If you have any usage issues, please Google them yourself
use OpenGL light on the environment, build physical objects, such as multiple colors combine analog interface procedures in the areas of their origin are designed using the timer to achieve different point of rotation
Packet : 27796731cube1.rar filelist
Cube1\ReadMe.txt
Cube1\Cube.h
Cube1\Cube.cpp
Cube1\StdAfx.cpp
Cube1\MainFrm.h
Cube1\CubeDoc.h
Cube1\CubeDoc.cpp
Cube1\LightMaterial.h
Cube1\Cube.dsw
Cube1\Cube.ncb
Cube1\Cube.plg
Cube1\Cube.rc
Cube1\Cube.opt
Cube1\StdAfx.h
Cube1\LightMaterial.cpp
Cube1\Resource.h
Cube1\Cube.aps
Cube1\res\Cube.rc2
Cube1\res\CubeDoc.ico
Cube1\res\Cube.ico
Cube1\res\Toolbar.bmp
Cube1\res
Cube1\CubeView.cpp
Cube1\Lighting.h
Cube1\Cube.dsp
Cube1\Lighting.cpp
Cube1\CubeView.h
Cube1\MainFrm.cpp
Cube1\Cube.clw
Cube1