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MVR_20050121_StencilLevel

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  • Update : 2012-11-26
  • Size : 911kb
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  • Author :Son ****
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Introduction - If you have any usage issues, please Google them yourself
virtual reality project. This algorithm for building large image to Volume rendering. Using directx
Packet file list
(Preview for download)
MVR_20050121_StencilLevel
.........................\arrow.x
.........................\d3dapp.cpp
.........................\d3dapp.h
.........................\d3denumeration.cpp
.........................\d3denumeration.h
.........................\d3dfont.cpp
.........................\d3dfont.h
.........................\d3dsettings.cpp
.........................\d3dsettings.h
.........................\d3dutil.cpp
.........................\d3dutil.h
.........................\Debug

.........................\dxutil.cpp
.........................\dxutil.h
.........................\MeshRender.cpp
.........................\MeshRender.h
.........................\mssccprj.scc
.........................\MVolumeRender.aps
.........................\MVolumeRender.clw
.........................\MVolumeRender.cpp
.........................\MVolumeRender.dsp
.........................\MVolumeRender.dsw
.........................\MVolumeRender.h
.........................\MVolumeRender.ncb
.........................\MVolumeRender.opt
.........................\MVolumeRender.plg
.........................\MVolumeRender.rc
.........................\MV_swapSpeedTest.exe
.........................\ps_passMesh.phl
.........................\ps_passMesh.phl~
.........................\ps_passMPR.phl
.........................\ps_passMPR.phl~
.........................\Release
.........................\resource.h
.........................\shaders
.........................\.......\mv_render.fx
.........................\.......\mv_render.fx.bak
.........................\.......\mv_render.fx~
.........................\.......\vssver.scc
.........................\StdAfx.cpp
.........................\StdAfx.h

.........................\tiger.x
.........................\Vector3.H
.........................\vssver.scc
.........................\vs_passMesh.vhl
.........................\vs_passMesh.vhl~
.........................\vs_passMPR.vhl
.........................\vs_passMPR.vhl~
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