Introduction - If you have any usage issues, please Google them yourself
a real-time display of elementary particles of snow code. Procedures include the basic Dx framework core directly from the render CMyD3DApplicaiton see, Debugging or the opening of direct view.
Packet : 115157728usepointsprite.rar filelist
UsePointSprite\d3dapp.cpp
UsePointSprite\d3dapp.h
UsePointSprite\d3denumeration.cpp
UsePointSprite\d3denumeration.h
UsePointSprite\d3dfile.cpp
UsePointSprite\d3dfile.h
UsePointSprite\d3dfont.cpp
UsePointSprite\d3dfont.h
UsePointSprite\d3dsettings.cpp
UsePointSprite\d3dsettings.h
UsePointSprite\d3dutil.cpp
UsePointSprite\d3dutil.h
UsePointSprite\Debug
UsePointSprite\DirectX.ico
UsePointSprite\dxutil.cpp
UsePointSprite\dxutil.h
UsePointSprite\resource.h
UsePointSprite\SNOW.BMP
UsePointSprite\UsePointSprite.cpp
UsePointSprite\UsePointSprite.h
UsePointSprite\UsePointSprite.rc
UsePointSprite\UsePointSprite.vcproj
UsePointSprite