Introduction - If you have any usage issues, please Google them yourself
roulette Points server using TCP connection with the client, and the use of multithreading, for ACCESS database.
Packet : 119128645lpserver00888.rar filelist
LPServer\AdvSetDlg.cpp
LPServer\AdvSetDlg.h
LPServer\CountTable.cpp
LPServer\CountTable.h
LPServer\DAO350.DLL
LPServer\Debug
LPServer\InitGame.cpp
LPServer\InitGame.h
LPServer\LPGame.dll
LPServer\LPServer.aps
LPServer\LPServer.clw
LPServer\LPServer.cpp
LPServer\LPServer.dsp
LPServer\LPServer.dsw
LPServer\LPServer.h
LPServer\LPServer.ncb
LPServer\LPServer.opt
LPServer\LPServer.rc
LPServer\LPServerDlg.cpp
LPServer\LPServerDlg.h
LPServer\Main.cpp
LPServer\Main.h
LPServer\ModifyPass.cpp
LPServer\ModifyPass.h
LPServer\ReadMe.txt
LPServer\RegDLL.pif
LPServer\Release
LPServer\res\BroundGraphices.bmp
LPServer\res\LPServer.ico
LPServer\res\LPServer.rc2
LPServer\res
LPServer\resource.h
LPServer\ShangTuiFenDlg.cpp
LPServer\ShangTuiFenDlg.h
LPServer\StdAfx.cpp
LPServer\StdAfx.h
LPServer\ViewSTF.cpp
LPServer\ViewSTF.h
LPServer