Introduction - If you have any usage issues, please Google them yourself
use OpenGL block algorithm, Y study for the underlying graphics rendering, The algorithm Watchable
Packet : 117143157shadows.zip filelist
Lesson27/3Dobject.h
Lesson27/Data/Object.txt
Lesson27/Data/Object1.txt
Lesson27/Data/Object2.txt
Lesson27/Data/SimpleObject.txt
Lesson27/Lesson27.cpp
Lesson27/Lesson27.dsp
Lesson27/Lesson27.dsw
Lesson27/Lesson27.exe
Lesson27/NeHe's Readme.txt