Introduction - If you have any usage issues, please Google them yourself
This is a simple to use particle system code only limited support particles function, if more do not support the core functions of the geometry processing. To fully enable particles also need to obey the High Construction particle system.
Packet : 47651459usepsprite.rar filelist
UsePointSprite\ch18p1_ParticleTexture.png
UsePointSprite\common\RecyclingArray.h
UsePointSprite\common
UsePointSprite\CommonFuncs.cpp
UsePointSprite\CommonFuncs.h
UsePointSprite\d3dapp.cpp
UsePointSprite\d3dapp.h
UsePointSprite\d3denumeration.cpp
UsePointSprite\d3denumeration.h
UsePointSprite\d3dfile.cpp
UsePointSprite\d3dfile.h
UsePointSprite\d3dfont.cpp
UsePointSprite\d3dfont.h
UsePointSprite\D3DHelperFuncs.cpp
UsePointSprite\D3DHelperFuncs.h
UsePointSprite\d3dsettings.cpp
UsePointSprite\d3dsettings.h
UsePointSprite\d3dutil.cpp
UsePointSprite\d3dutil.h
UsePointSprite\Debug
UsePointSprite\DirectX.ico
UsePointSprite\dxutil.cpp
UsePointSprite\dxutil.h
UsePointSprite\flowpar.bmp
UsePointSprite\Implem.h
UsePointSprite\particle.bmp
UsePointSprite\particle.h
UsePointSprite\PEmitter.h
UsePointSprite\Release
UsePointSprite\resource.h
UsePointSprite\SNOW.BMP
UsePointSprite\UParticle.lib
UsePointSprite\UsePointSprite.aps
UsePointSprite\UsePointSprite.cpp
UsePointSprite\UsePointSprite.h
UsePointSprite\UsePointSprite.rc
UsePointSprite\UsePointSprite.sln
UsePointSprite\UsePointSprite.vcproj
UsePointSprite