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  • Update : 2012-11-26
  • Size : 8.37mb
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Introduction - If you have any usage issues, please Google them yourself
Dynamic irradiance environment maps in real-time calculation of one. Irradiance environment map the total area of 2 spherical harmonic 3 is mapped to the GPU on
Packet file list
(Preview for download)
DEMOS
.....\Direct3D9
.....\.........\bin
.....\.........\...\debug
.....\.........\...\.....\nv_nvb.dll
.....\.........\...\.....\RealTimeIrradianceMaps.exe
.....\.........\...\.....\RealTimeIrradianceMaps.ilk
.....\.........\...\release
.....\.........\...\.......\nv_nvb.dll
.....\.........\...\.......\RealTimeIrradianceMaps.exe
.....\.........\inc
.....\.........\...\shared
.....\.........\...\......\dxstdafx.h
.....\.........\...\......\NVBScene9.h
.....\.........\src
.....\.........\...\RealTimeIrradianceMaps
.....\.........\...\......................\BuildTextures.cpp
.....\.........\...\......................\BuildTextures.h
.....\.........\...\......................\CommonDefs.h
.....\.........\...\......................\CubeMesh.cpp
.....\.........\...\......................\CubeMesh.h
.....\.........\...\......................\docs



.....\.........\...\......................\FSQuadMesh.cpp
.....\.........\...\......................\FSQuadMesh.h
.....\.........\...\......................\nvafx.h

.....\.........\...\......................\RealTimeIrradianceMaps.ncb
.....\.........\...\......................\RealTimeIrradianceMaps.sln
.....\.........\...\......................\RealTimeIrradianceMaps.suo
.....\.........\...\......................\RealTimeIrradianceMaps.vcproj
.....\.........\...\......................\RealTimeIrradianceMapsApp.cpp
.....\.........\...\......................\RealTimeIrradianceMapsApp.h
.....\.........\...\......................\ReflectanceEvaluators.cpp
.....\.........\...\......................\ReflectanceEvaluators.h
.....\.........\...\......................\resource.h
.....\.........\...\......................\resource.rc
.....\.........\...\......................\Util.cpp
.....\.........\...\......................\Util.h
.....\.........\...\......................\VTune
.....\.........\...\......................\.....\RealTimeIrradianceMaps.vpj
.....\.........\...\......................\.....\RealTimeIrradianceMaps.vws
.....\.........\...\shared
.....\.........\...\......\NVBScene9.cpp
LIBS
....\implib
....\......\debug
....\......\.....\nv_nvb.lib
....\......\release
....\......\.......\nv_nvb.lib
....\inc
....\...\DXUT
....\...\....\DXUT.h
....\...\....\DXUTenum.h
....\...\....\DXUTgui.h
....\...\....\DXUTmesh.h
....\...\....\DXUTmisc.h
....\...\....\DXUTsettingsDlg.h
....\...\nv_math
....\...\.......\nv_algebra.h
....\...\.......\nv_math.h
....\...\.......\nv_mathdecl.h
....\...\nv_nvb
....\...\......\nv_animation.h
....\...\......\nv_attribute.h
....\...\......\nv_camera.h
....\...\......\nv_core.h
....\...\......\nv_drawmodel_visitor.h
....\...\......\nv_factory.h
....\...\......\nv_file.h
....\...\......\nv_light.h
....\...\......\nv_material.h
....\...\......\nv_mesh.h
....\...\......\nv_model.h
....\...\......\nv_node.h
....\...\......\nv_nvb.h
....\...\......\nv_nvbdecl.h
....\...\......\nv_refcount.h
....\...\......\nv_scene.h
....\...\......\nv_streams.h
....\...\......\nv_texcoord_set.h
....\...\......\nv_texture.h
....\...\......\nv_visitor.h
....\...\shared
....\...\......\GetFilePath.h
....\...\......\nvFileSearch.h
....\...\......\NV_Common.h
....\...\......\NV_Error.h
....\lib
....\...\debug
....\...\.....\DXUT.lib
....\...\.....\nv_math.lib
....\...\release
....\...\.......\DXUT.lib
....\...\.......\nv_math.lib
Media
.....\models
.....\......\RocketCar
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