Introduction - If you have any usage issues, please Google them yourself
This is a server/client model of a small network games, version 1.0. Multi-player can be connected up even as the number of players you computer configuration which 1,10. According to Andre LaMothe master of the game DirectX RPG Game Program ming organization works. On deposit from the last version is perfect.
Packet : 73462709small_rpg_3dnetgame_ver1.0.rar filelist
Client\CharacterController.cpp
Client\CharICS.cpp
Client\CharICS.h
Client\Chars.cpp
Client\Chars.h
Client\Client.aps
Client\Client.cpp
Client\Client.dsp
Client\Client.dsw
Client\Client.exe
Client\Client.h
Client\Client.ncb
Client\Client.opt
Client\Client.plg
Client\Client.rc
Client\Debug
Client\Debug_log4cpp.log
Client\Extern.h
Client\Frustum.cpp
Client\Frustum.h
Client\Game_Chars.cpp
Client\Game_Chars.h
Client\Game_Script.cpp
Client\Game_Script.h
Client\Global.h
Client\MapICS.cpp
Client\MapICS.h
Client\MCL.h
Client\MIL.h
Client\MSL.h
Client\NodeTree.cpp
Client\NodeTree.h
Client\resource.h
Client\Save
Client\Script.cpp
Client\Script.h
Client\Spell.cpp
Client\Spell.h
Client\Window.cpp
Client\Window.h
Client\WinMain.cpp
Client\WinMain.h
Client
Data\Arena.x
Data\ArenaCM.x
Data\axe.bmp
Data\axe.x
Data\Bomb.x
Data\brick.bmp
Data\c1.mls
Data\c2.mls
Data\c3.mls
Data\c4.mls
Data\Char0.ci
Data\Chars.mla
Data\Cliff.bmp
Data\Default.MCL
Data\Default.mil
Data\Default.MSL
Data\dirt.bmp
Data\Explosion.x
Data\Fireball.bmp
Data\Fireball.x
Data\Force.bmp
Data\grass.bmp
Data\Groundball.x
Data\ice.bmp
Data\ice.x
Data\MapItems.mi
Data\MPotion.bmp
Data\MPotion.x
Data\ms3d.log
Data\Pillar.bmp
Data\potion.bmp
Data\potion.x
Data\Rock.bmp
Data\room.bmp
Data\shingle.bmp
Data\Stars.bmp
Data\Startup.mls
Data\StartupClient.mls
Data\stone.bmp
Data\Sword.bmp
Data\Sword.x
Data\Thumbs.db
Data\Warrior.bmp
Data\Warrior.x
Data\Wood.bmp
Data\Yodan.bmp
Data\Yodan.x
Data
Server\CharICS.cpp
Server\CharICS.h
Server\Chars.cpp
Server\Chars.h
Server\Debug
Server\Debug_log4cpp.log
Server\Extern.h
Server\Frustum.cpp
Server\Frustum.h
Server\Game_Chars.cpp
Server\Game_Chars.h
Server\Game_Script.cpp
Server\Game_Script.h
Server\Global.h
Server\MCL.h
Server\MIL.h
Server\MSL.h
Server\NodeTree.cpp
Server\NodeTree.h
Server\resource.h
Server\Save
Server\Script.cpp
Server\Script.h
Server\Server.aps
Server\Server.cpp
Server\Server.dsp
Server\Server.dsw
Server\Server.exe
Server\server.h
Server\Server.ncb
Server\Server.opt
Server\Server.plg
Server\Server.rc
Server\Spell.cpp
Server\Spell.h
Server\Window.cpp
Server\Window.h
Server\WinMain.cpp
Server\WinMain.h
Server
ReadMe.txt
GameCore\Core_Global.h
GameCore\Core_Graphics.cpp
GameCore\Core_Graphics.h
GameCore\Core_Input.cpp
GameCore\Core_Input.h
GameCore\Core_Network.cpp
GameCore\Core_Network.h
GameCore\Core_Sound.cpp
GameCore\Core_Sound.h
GameCore\Core_System.cpp
GameCore\Core_System.h
GameCore