Introduction - If you have any usage issues, please Google them yourself
new problem has arisen : the biggest smallest general search, even if only a small step in the purgation, Search position as the number will search depth grow exponentially. In most of the middle-game, every step, an average of 10 purgation, Assuming the computer search nine-step (search procedure, technically known as a depth of nine), it is necessary to search 1 billion location (10 to nine), this greatly limits the computer chess : We can not put up with the computer players will move next year. Reduce node search of the most simple way is to reduce the search depth, but greatly affected the computer players in the spotlight. If there are ways to reduce the search in depth under the premise of the need to search nodes decreased? Fortunately, evidence, procedures need not consider all th
Packet : 49636935dynamic_splitter&cursor.rar filelist
dynamic_splitter&cursor
dynamic_splitter&cursor\dynamic_splitter
dynamic_splitter&cursor\dynamic_splitter\Debug
dynamic_splitter&cursor\dynamic_splitter\DSplit.001
dynamic_splitter&cursor\dynamic_splitter\DSplit.aps
dynamic_splitter&cursor\dynamic_splitter\DSplit.clw
dynamic_splitter&cursor\dynamic_splitter\DSplit.cpp
dynamic_splitter&cursor\dynamic_splitter\DSplit.dsp
dynamic_splitter&cursor\dynamic_splitter\DSplit.dsw
dynamic_splitter&cursor\dynamic_splitter\DSplit.exe
dynamic_splitter&cursor\dynamic_splitter\DSplit.h
dynamic_splitter&cursor\dynamic_splitter\DSplit.ncb
dynamic_splitter&cursor\dynamic_splitter\DSplit.opt
dynamic_splitter&cursor\dynamic_splitter\DSplit.plg
dynamic_splitter&cursor\dynamic_splitter\DSplit.rc
dynamic_splitter&cursor\dynamic_splitter\DSplitDoc.cpp
dynamic_splitter&cursor\dynamic_splitter\DSplitDoc.h
dynamic_splitter&cursor\dynamic_splitter\DSplitView.cpp
dynamic_splitter&cursor\dynamic_splitter\DSplitView.h
dynamic_splitter&cursor\dynamic_splitter\DynSplitterWnd.cpp
dynamic_splitter&cursor\dynamic_splitter\DynSplitterWnd.h
dynamic_splitter&cursor\dynamic_splitter\DynSplitView2.cpp
dynamic_splitter&cursor\dynamic_splitter\DynSplitView2.h
dynamic_splitter&cursor\dynamic_splitter\MainFrm.cpp
dynamic_splitter&cursor\dynamic_splitter\MainFrm.h
dynamic_splitter&cursor\dynamic_splitter\ReadMe.txt
dynamic_splitter&cursor\dynamic_splitter\res
dynamic_splitter&cursor\dynamic_splitter\res\cursor1.cur
dynamic_splitter&cursor\dynamic_splitter\res\cursor2.cur
dynamic_splitter&cursor\dynamic_splitter\res\cursor3.cur
dynamic_splitter&cursor\dynamic_splitter\res\DSplit.ico
dynamic_splitter&cursor\dynamic_splitter\res\DSplit.rc2
dynamic_splitter&cursor\dynamic_splitter\res\DSplitDoc.ico
dynamic_splitter&cursor\dynamic_splitter\res\Toolbar.bmp
dynamic_splitter&cursor\dynamic_splitter\resource.h
dynamic_splitter&cursor\dynamic_splitter\StdAfx.cpp
dynamic_splitter&cursor\dynamic_splitter\StdAfx.h
dynamic_splitter&cursor\dynamic_splitter\View1.cpp
dynamic_splitter&cursor\dynamic_splitter\View1.h