Introduction - If you have any usage issues, please Google them yourself
use Direct3D the vertex exaggerated, a light texture mapping, achieving a helicopter dynamic rotation, the combination of light and shadow better.
Packet : 1985538vs_light_texture.rar filelist
VS_Light_Texture
VS_Light_Texture\KA27_016.JPG
VS_Light_Texture\KA27_031.JPG
VS_Light_Texture\KA27_035.JPG
VS_Light_Texture\KA27_039.JPG
VS_Light_Texture\KA27_041.JPG
VS_Light_Texture\KA27_043.JPG
VS_Light_Texture\KA27_044.JPG
VS_Light_Texture\KA27_045.JPG
VS_Light_Texture\KA27_046.JPG
VS_Light_Texture\KA27_047.JPG
VS_Light_Texture\KA27_048.JPG
VS_Light_Texture\KA27_049.JPG
VS_Light_Texture\KA27_060.JPG
VS_Light_Texture\KA27_061.JPG
VS_Light_Texture\KA27_062.JPG
VS_Light_Texture\Lakerem.jpg
VS_Light_Texture\VS_Light_Texture.dsp
VS_Light_Texture\VS_Light_Texture.dsw
VS_Light_Texture\VS_Light_Texture.exe
VS_Light_Texture\VS_Light_Texture.ncb
VS_Light_Texture\VS_Light_Texture.plg
VS_Light_Texture\helicoper.X
VS_Light_Texture\SRC
VS_Light_Texture\SRC\Do_Light_Texture.vsh
VS_Light_Texture\SRC\VS_Light_Texture.cpp
VS_Light_Texture\Thumbs.db
VS_Light_Texture\Debug
VS_Light_Texture\VS_Light_Texture.opt