Introduction - If you have any usage issues, please Google them yourself
The book version of DirectX SDK 9.0 to modeled, involving almost covered in the Windows platform using DirectShow for C++ All aspects of coding. Book is divided into four parts. Part 1 details the basic knowledge of DirectShow. Part 2 focused on the development of Filter, as well as the DirectShow application development, including the very popular, such as audio and video collection, digital camera support, non-linear editing applications. No. 3-depth analysis of some of the DirectShow SDK source code for a typical example. Part 4 the author combines some of the development of personal practice, through case analysis and open source, and further introduce the practical application of DirectShow.