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Billiard.V1.2.Src

  • Category : DirextX
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  • Update : 2012-11-26
  • Size : 6.95mb
  • Downloaded :0次
  • Author :宋***
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
Spent nearly 1 year of free time elaborate a billiards/snooker games, sound and picture has done a lot of processing software interface technology can replace the skin: DirectX8 establishment 3D engine, light projector reflection vector collision detection, momentum Conservation and反射定律, as well as energy conservation law, including shifting resources to deal with encryption RP ... very powerful source, is now free for everyone to share. Want to learn DirectX programming people see as a fine collection source
Packet file list
(Preview for download)
台球1.2版本源码
...............\DLL
...............\...\ECO
...............\...\...\ECO.cpp
...............\...\...\ECO.def
...............\...\...\ECO.dsp
...............\...\...\ECO.dsw
...............\...\...\ECO.h
...............\...\...\ECO.ncb
...............\...\...\ECO.opt
...............\...\...\ECO.plg
...............\...\...\ECO.rc
...............\...\...\res
...............\...\...\...\ECO.rc2
...............\...\...\Resource.h
...............\...\PCL
...............\...\...\ECO.dll
...............\...\...\Main.bas
...............\...\...\PCL.dll
...............\...\...\PCL.exp
...............\...\...\PCL.lib
...............\...\...\PCL.vbp
...............\...\...\PCL.vbw
...............\...\...\PoolBalls.cls
...............\...\...\PoolCamera.cls
...............\...\...\PoolCollision.cls
...............\...\...\PoolScenery.cls
...............\...\...\PoolScreen.cls
...............\Game
...............\....\Billiards.exe
...............\....\Billiards.frm
...............\....\Billiards.frx
...............\....\Billiards.log
...............\....\Billiards.PDM
...............\....\Billiards.vbp
...............\....\Billiards.vbw
...............\....\data
...............\....\....\ax
...............\....\....\..\g_b1.ax
...............\....\....\..\g_b10.ax
...............\....\....\..\g_b11.ax
...............\....\....\..\g_b12.ax
...............\....\....\..\g_b13.ax
...............\....\....\..\g_b14.ax
...............\....\....\..\g_b15.ax
...............\....\....\..\g_b2.ax
...............\....\....\..\g_b3.ax
...............\....\....\..\g_b4.ax
...............\....\....\..\g_b5.ax
...............\....\....\..\g_b6.ax
...............\....\....\..\g_b7.ax
...............\....\....\..\g_b8.ax
...............\....\....\..\g_b9.ax
...............\....\....\..\g_c.ax
...............\....\....\..\g_c1.ax
...............\....\....\..\g_r.ax
...............\....\....\..\g_r1.ax
...............\....\....\..\g_r2.ax
...............\....\....\..\g_r3.ax
...............\....\....\..\g_r4.ax
...............\....\....\..\g_r5.ax
...............\....\....\..\g_r6.ax
...............\....\....\..\g_r7.ax
...............\....\....\..\g_r8.ax
...............\....\....\..\g_s1.ax
...............\....\....\..\g_s10.ax
...............\....\....\..\g_s2.ax
...............\....\....\..\g_s3.ax
...............\....\....\..\g_s4.ax
...............\....\....\..\g_s5.ax
...............\....\....\..\g_s6.ax
...............\....\....\..\g_s7.ax
...............\....\....\..\g_s8.ax
...............\....\....\..\g_s9.ax
...............\....\....\..\g_t.ax
...............\....\....\..\g_t1.ax
...............\....\....\..\g_t2.ax
...............\....\....\..\g_t3.ax
...............\....\....\..\g_t4.ax
...............\....\....\..\g_t5.ax
...............\....\....\..\g_t6.ax
...............\....\....\snd
...............\....\....\...\g_back.wav
...............\....\....\...\g_bbhit.wav
...............\....\....\...\g_bthit.wav
...............\....\....\...\g_chit.wav
...............\....\....\...\g_end.wav
...............\....\....\...\g_pocket.wav
...............\....\....\...\g_start.wav
...............\....\....\...\h_fbadshot.wav
...............\....\....\...\h_fgoodshot.wav
...............\....\....\...\h_fone.wav
...............\....\....\...\h_fyeah.wav
...............\....\....\...\h_mbadshot.wav
...............\....\....\...\h_mgoodshot.wav
...............\....\....\...\h_mone.wav
...............\....\....\...\h_myeah.wav
...............\....\ECO.dll
...............\....\FrmAbout.frm
...............\....\FrmAbout.frx
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