Introduction - If you have any usage issues, please Google them yourself
use DIB (Device-Independent Bitmaps) painting Print specific examples OpenGL graphics
Packet : 9927408opengl2dib_sample.zip filelist
src/
src/graphics/
src/graphics/glview.cpp
src/graphics/glview.h
src/graphics/matrix3d.cpp
src/graphics/matrix3d.h
src/ui/
src/ui/bmpreader.cpp
src/ui/bmpreader.h
src/ui/dibsect.cpp
src/ui/dibsect.h
vc6/
vc6/OGLApp/
vc6/OGLApp/et.bmp
vc6/OGLApp/ogl3d.cpp
vc6/OGLApp/ogl3d.h
vc6/OGLApp/OGLApp.cpp
vc6/OGLApp/OGLApp.dsp
vc6/OGLApp/OGLApp.dsw
vc6/OGLApp/OGLApp.h
vc6/OGLApp/OGLApp.rc
vc6/OGLApp/ogldoc.cpp
vc6/OGLApp/ogldoc.h
vc6/OGLApp/oglframe.cpp
vc6/OGLApp/oglframe.h
vc6/OGLApp/oglview.cpp
vc6/OGLApp/oglview.h
vc6/OGLApp/ReadMe.txt
vc6/OGLApp/res/
vc6/OGLApp/Resource.h
vc6/OGLApp/res/OGLApp.ico
vc6/OGLApp/res/OGLApp.rc2
vc6/OGLApp/res/ogldoc.ico
vc6/OGLApp/res/Toolbar.bmp
vc6/OGLApp/StdAfx.cpp
vc6/OGLApp/StdAfx.h
vc6/OGLApp/stretchdlg.cpp
vc6/OGLApp/stretchdlg.h