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HLSL_Samples

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DirectX3D proficient in graphics and animation program design - 21st Chapter 21_ High HLSL applications can run tested
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21_第二十一章 HLSL高级应用
..........................\01_HLSLSelfShadowing
..........................\....................\Common

..........................\....................\......\dxstdafx.cpp
..........................\....................\......\dxstdafx.h
..........................\....................\......\DXUT.cpp
..........................\....................\......\DXUT.h
..........................\....................\......\DXUTenum.cpp
..........................\....................\......\DXUTenum.h
..........................\....................\......\DXUTgui.cpp
..........................\....................\......\DXUTgui.h
..........................\....................\......\DXUTMesh.cpp
..........................\....................\......\DXUTMesh.h
..........................\....................\......\DXUTmisc.cpp
..........................\....................\......\DXUTmisc.h
..........................\....................\......\DXUTRes.cpp
..........................\....................\......\DXUTRes.h
..........................\....................\......\DXUTSettingsDlg.cpp
..........................\....................\......\DXUTSettingsDlg.h
..........................\....................\......\DXUTsound.cpp
..........................\....................\......\DXUTsound.h
..........................\....................\......\DXUT_2003.sln
..........................\....................\......\DXUT_2003.vcproj
..........................\....................\......\DXUT_2005.sln
..........................\....................\......\DXUT_2005.vcproj
..........................\....................\HLSLSelfShadowing.cpp
..........................\....................\HLSLSelfShadowing.exe
..........................\....................\HLSLSelfShadowing.fx

..........................\....................\HLSLSelfShadowing.manifest
..........................\....................\HLSLSelfShadowing.rc
..........................\....................\HLSLSelfShadowing_2003.sln
..........................\....................\HLSLSelfShadowing_2003.suo
..........................\....................\HLSLSelfShadowing_2003.vcproj
..........................\....................\HLSLSelfShadowing_2005.sln
..........................\....................\HLSLSelfShadowing_2005.vcproj
..........................\....................\resource.h
..........................\02_HLSLBumpTexture
..........................\..................\Common

..........................\..................\......\dxstdafx.cpp
..........................\..................\......\dxstdafx.h
..........................\..................\......\DXUT.cpp
..........................\..................\......\DXUT.h
..........................\..................\......\DXUTenum.cpp
..........................\..................\......\DXUTenum.h
..........................\..................\......\DXUTgui.cpp
..........................\..................\......\DXUTgui.h
..........................\..................\......\DXUTMesh.cpp
..........................\..................\......\DXUTMesh.h
..........................\..................\......\DXUTmisc.cpp
..........................\..................\......\DXUTmisc.h
..........................\..................\......\DXUTRes.cpp
..........................\..................\......\DXUTRes.h
..........................\..................\......\DXUTSettingsDlg.cpp
..........................\..................\......\DXUTSettingsDlg.h
..........................\..................\......\DXUTsound.cpp
..........................\..................\......\DXUTsound.h
..........................\..................\......\DXUT_2003.sln
..........................\..................\......\DXUT_2003.vcproj
..........................\..................\......\DXUT_2005.sln
..........................\..................\......\DXUT_2005.vcproj
..........................\..................\earth.tga
..........................\..................\HLSLBumpTexture.cpp
.........
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