Introduction - If you have any usage issues, please Google them yourself
a simulated sea and the procedures used textures and sky boxes.
Packet : 29782200seareflect15.rar filelist
seareflect15\Camera.cpp
seareflect15\Camera.h
seareflect15\data\detail.bmp
seareflect15\data\heightmap.bmp
seareflect15\data\SkyBox\SkyBox0.bmp
seareflect15\data\SkyBox\SkyBox1.bmp
seareflect15\data\SkyBox\SkyBox2.bmp
seareflect15\data\SkyBox\SkyBox3.bmp
seareflect15\data\SkyBox\SkyBox4.bmp
seareflect15\data\SkyBox\SkyBox5.bmp
seareflect15\data\SkyBox
seareflect15\data\terrain-texture3.bmp
seareflect15\data\复件 heightmap.bmp
seareflect15\data\复件 terrain-texture3.bmp
seareflect15\data
seareflect15\Debug
seareflect15\render.cpp
seareflect15\render.h
seareflect15\seareflect.cpp
seareflect15\seareflect.dsp
seareflect15\seareflect.dsw
seareflect15\seareflect.h
seareflect15\seareflect.ncb
seareflect15\seareflect.opt
seareflect15\seareflect.plg
seareflect15\StdAfx.h
seareflect15\Texture.cpp
seareflect15\Texture.h
seareflect15\wave.cpp
seareflect15\wave.h
seareflect15