Introduction - If you have any usage issues, please Google them yourself
opengl advanced rendering language allows users in shader programming their own illumination code. the code of opengl abandon traditional illumination programming, the fragment program to achieve a phone illumination model. Vc7.1 opengl2.0
Packet : 87360998simple_lighting.zip filelist
DEMOS/
DEMOS/OpenGL/
DEMOS/OpenGL/bin/
DEMOS/OpenGL/bin/debug/
DEMOS/OpenGL/bin/debug/glut32.dll
DEMOS/OpenGL/bin/release/
DEMOS/OpenGL/bin/release/glsl_simple_lighting.exe
DEMOS/OpenGL/bin/release/glut32.dll
DEMOS/OpenGL/inc/
DEMOS/OpenGL/inc/glh/
DEMOS/OpenGL/inc/glh/glh_convenience.h
DEMOS/OpenGL/inc/glh/glh_glut.h
DEMOS/OpenGL/inc/glh/glh_linear.h
DEMOS/OpenGL/inc/shared/
DEMOS/OpenGL/inc/shared/data_path.h
DEMOS/OpenGL/inc/shared/objload.h
DEMOS/OpenGL/inc/shared/quitapp.h
DEMOS/OpenGL/inc/shared/read_text_file.h
DEMOS/OpenGL/src/
DEMOS/OpenGL/src/glsl_simple_lighting/
DEMOS/OpenGL/src/glsl_simple_lighting/docs/
DEMOS/OpenGL/src/glsl_simple_lighting/docs/screenshot.png
DEMOS/OpenGL/src/glsl_simple_lighting/Makefile
DEMOS/OpenGL/src/glsl_simple_lighting/simple_lighting.cpp
DEMOS/OpenGL/src/glsl_simple_lighting/simple_lighting.sln
DEMOS/OpenGL/src/glsl_simple_lighting/simple_lighting.vcproj
DEMOS/OpenGL/src/shared/
DEMOS/OpenGL/src/shared/data_path.cpp
DEMOS/OpenGL/src/shared/objload.cpp
DEMOS/OpenGL/src/shared/read_text_file.cpp
inc/
inc/GL/
inc/glh/
inc/glh/glh_extensions.h
inc/glh/glh_genext.h
inc/GL/gl.h
inc/GL/glext.h
inc/GL/glut.h
inc/GL/wglext.h
LIBS/
LIBS/implib/
LIBS/implib/debug/
LIBS/implib/debug/glut32.lib
LIBS/implib/release/
LIBS/implib/release/glut32.lib
LIBS/inc/
LIBS/inc/nvIO/
LIBS/inc/nvIO/nvMeshIO.h
LIBS/inc/nvIO/NVMeshMender.h
LIBS/inc/nvIO/nvObjReader.h
LIBS/lib/
LIBS/lib/debug/
LIBS/lib/debug/nvIO.lib
LIBS/lib/release/
LIBS/lib/release/nvIO.lib
MEDIA/
MEDIA/models/
MEDIA/models/Rayguns/
MEDIA/models/Rayguns/Raygun_01.OBJ
MEDIA/programs/
MEDIA/programs/glsl_simple_lighting/
MEDIA/programs/glsl_simple_lighting/fragment_lighting.glsl
MEDIA/programs/glsl_simple_lighting/passthrough_vp.glsl
MEDIA/programs/glsl_simple_lighting/vertex_lighting.glsl