Introduction - If you have any usage issues, please Google them yourself
3DS Max realized the import documents, and the realization of human-computer interaction
Packet : 23825752manyou.rar filelist
opengl\boli.bmp
opengl\caopi.bmp
opengl\fangwa.bmp
opengl\jinshu.bmp
opengl\opengl3.exe
opengl\opengl3.ncb
opengl\opengl3.plg
opengl\qiangmia.bmp
opengl\ReadMe.txt
opengl\shimian.bmp
opengl\StdAfx.cpp
opengl\StdAfx.h
opengl\Thumbs.db
opengl\d.bmp
opengl\malu.bmp
opengl\qiangj.bmp
opengl\shuimian.bmp
opengl\opengl3.dsp
opengl\opengl3.cpp
opengl\opengl3.opt
opengl\opengl3.dsw
opengl\wuding.bmp
opengl\mozhi.bmp
opengl\data\back.bmp
opengl\data\bottom.bmp
opengl\data\front.bmp
opengl\data\left.bmp
opengl\data\right.bmp
opengl\data\temp.bmp
opengl\data\Thumbs.db
opengl\data\top.bmp
opengl\data\main.3DS
opengl\data
opengl\include\3DS.CPP
opengl\include\3DS.H
opengl\include\anorms.h
opengl\include\bitmap.h
opengl\include\explosion.cpp
opengl\include\explosion.h
opengl\include\InputSystem.cpp
opengl\include\InputSystem.h
opengl\include\md2.cpp
opengl\include\md2.h
opengl\include\Particles.cpp
opengl\include\Particles.h
opengl\include\texture.h
opengl\include\texture.lib
opengl\include\vector.h
opengl\include\vectorlib.h
opengl\include
opengl\Debug
opengl