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FirstPersonShooter

  • Category : .net
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  • Update : 2012-11-26
  • Size : 1008kb
  • Downloaded :0次
  • Author :苏****
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
The design of first-person game I used radiosity to render the lightmaps for this demo, and I used multitexturing to apply the lightmaps to the affected surfaces. All collision detection in this demo is hardcoded. The main flaw in this demo is that there is no map loading . I had to hardcode the map that you see with a couple of boxes. There is a relatively complicated particle engine used for the M16 ricochet, and there is some dynamic lightmapping used for the shock rifle.
Packet file list
(Preview for download)
FirstPersonShooter
..................\bitmap.cpp
..................\bitmap.h
..................\FirstPersonShooter.cpp
..................\FirstPersonShooter.dsp
..................\FirstPersonShooter.dsw
..................\FirstPersonShooter.exe
..................\Glext.h
..................\GNU License.txt
..................\laser.wav
..................\Readme.txt
..................\rifle.wav
..................\Sound.cpp
..................\Sound.h
..................\StdAfx.cpp
..................\StdAfx.h
..................\Texture





..................\.......\Font.tga
..................\.......\LightMapBackWall.bmp
..................\.......\LightMapCeiling.bmp
..................\.......\LightMapFloor.bmp
..................\.......\LightMapFrontWall.bmp
..................\.......\LightMapLeftWall.bmp
..................\.......\LightMapRightWall.bmp
..................\.......\m16.bmp
..................\.......\shock_rifle.bmp
..................\.......\shock_rifle_blast.bmp
..................\.......\shock_rifle_blast2.bmp
..................\.......\smoke.bmp
..................\.......\wall.bmp
..................\Wave.cpp
..................\Wave.h
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