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Description: 三维绘图程序,可实现常见立体图形的绘制,可实现旋转、平移、放大缩小等操作-3D graphics, which enables the common three-dimensional graphics rendering, can be realized rotation, translation, zooming etc
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Size: 331466 |
Author: 龙涛 |
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Description: 对绘制的三维几何图形实现平移、旋转、变比的基本变换-Drawing on the realization of 3D geometry translation, rotation, variable than the basic transformation
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Size: 49186 |
Author: 赵虎 |
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Description: 这是一个用VC++写的程序,成功运行后,用户可以调整图像在三个坐标轴上的偏移角度,非常有启发性
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Size: 24792 |
Author: happyletian |
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Description: 用vc编的一个三维图形转换的小应用程序,实现了“旋转”,“缩放”,“平移”的功能。-This little 3D changing graph application is progammed by VC, which realized "rotate", "zoom"and "move" function.
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Size: 3624960 |
Author: 刘潇 |
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Description: 三维绘图程序,可实现常见立体图形的绘制,可实现旋转、平移、放大缩小等操作-3D graphics, which enables the common three-dimensional graphics rendering, can be realized rotation, translation, zooming etc
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Size: 331776 |
Author: 龙涛 |
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Description: 是一个简单的实现了基本图形学算法的程序,包括绘制图元,区域填充,三维变换等算法的实现-is a simple realization of the basic graphics algorithm procedures, including mapping map yuan, regional filling, such as 3D Transform algorithm implementation
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Size: 79872 |
Author: 黄欣 |
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Description: 对绘制的三维几何图形实现平移、旋转、变比的基本变换-Drawing on the realization of 3D geometry translation, rotation, variable than the basic transformation
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Size: 49152 |
Author: 赵虎 |
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Description: 基本的三维图形变换,有平移,放大,旋转
-basic 3D graphics transformation, translation, zooming and rotating.
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Size: 2048 |
Author: 严久 |
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Description: 1. 做一个集成的图形界面的程序,可调用每一次作业子程序。
2. 调用画点的函数,用DDA、中点算法画直线和中点算法及正负法画圆和抛物线。
3. 交互式的二维直线求交:如果存在交点,用实心圆显示交点,并用文字显示其坐标。
4. 用动画实现二维图形变换的各种算法,实现对指定形体的平移、旋转和缩放。(包括自行车行走和绕固定点旋转的自旋转物体动画。)
5. 线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的多边形,再画矩形的裁剪窗口,然后选择裁剪按钮(或命令),按下“上边裁剪”按钮(或执行“上边裁剪”命令),多边形相对裁剪窗口的上边进行裁剪,显示上边裁剪后的多边形,依此进行其它各边裁剪。
6. 两种扫描多边形扫描转换算法实现(扫描线算法为必做,基于求余运算的边缘填充和边标志算法任选一种);
7. 4连通区域的递归种子填充算法,和扫描线种子填充算法,要求种子点(x,y)可交互输入)。
8. 简单三维图形系统:凸多面体的建模、透视投影,隐藏面的消除及基本图形变换(平移、旋转、缩放)。
9. 交互式Bezier曲线的输入绘制程序实现
-1. So an integrated graphical interface procedures, which call for each operation subroutine. 2. Calling the painting point function, with DDA, the midpoint algorithm painting line and the midpoint algorithm and France Circle and the positive and negative parabola. 3. Interactive 2D linear intersection : If there intersection with a solid circle indicates Nodal and writing to demonstrate its coordinates. 4. Using 2D animation graphics transform algorithms to achieve the specified physical translation, rotation and scaling. (Including walking and cycling around the fixed point of rotating objects from the rotating animation.) 5. Line cutting and polygon clipping algorithm to achieve the animation demo. (Two segments cutting algorithm and H-S-by-side polygon clipping algorithm) polygon clipp
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Size: 2161664 |
Author: 张斌 |
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Description: openGL的三维图形自动旋转程序,送给毕业设计的朋友-3D graphics automatic rotation procedures, the design presented graduation friends
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Size: 79872 |
Author: 祁云 |
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Description: 斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接-Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Generation can be achieved on the 3D graphics rotation, movement and different angles graphics Mosaic
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Size: 954368 |
Author: Lance |
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Description: 该代码实现了二维、三维图形基本变换(平移、缩放、对称、旋转、错切)-the realization of a two-dimensional code, the basic 3D graphics transform (translation, scaling, symmetry, rotation, shear)
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Size: 62464 |
Author: |
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Description: 1.实验目的
1、通过本次实验,掌握三维图形的旋转等变换和消隐的基本概念和相关算法。
2、掌握凸多面体的消隐算法和实现。
3、进一步熟练和掌握编程环境中三维图形的绘制和消隐的程序设计方法。
2.实验内容
1、绘制一个三维几何图形,如:球、立方体、棱柱、棱锥等。
2、对绘制的三维几何图形实现平移、旋转、变比的基本变换。
3、编程实现凸多面体的隐藏面和隐藏线的消隐。
-1. The experiment was a passage of this experiment, master 3D graphics rotation transform and blanking the basic concepts and algorithms. 2, master convex blanking algorithm and implementation. 3, further skilled and master programming environment 3D graphics rendering and blanking process design methods. 2. As an experiment, a three-dimensional geometric figure drawing, such as : football, cube, pyramid, prism, and so on. 2, the pair of 3D geometry rendering achieve translation, rotation, variable than the basic transformation. 3, Programming convex surface and hidden eliminating hidden lines.
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Size: 1271808 |
Author: fisherman |
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Description: 一个很好的3D图形变换程序,能实现放缩、平移、旋转等三维变换。-A very good 3D graphics transformation process, to achieve zoom, pan, rotate, such as three-dimensional transform.
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Size: 288768 |
Author: 何博士 |
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Description: 这是计算机图形学中三维图形旋转程序,分别绕x轴、y轴、z轴旋转,仅供教学使用。-This is a three-dimensional computer graphics in graphic rotation procedures, respectively, around the x-axis, y-axis, z-axis rotation, for teaching use.
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Size: 1967104 |
Author: coral |
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Description: 三维图形变换,实现三维图像的平移、旋转、变比-Three-dimensional graphics transformations, the realization of three-dimensional image of the translation, rotation, variable ratio
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Size: 37888 |
Author: 孙河芳 |
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Description: 一个小程序,实现计算机图形学中三维图形的投影及移动旋转等效果-A small program to achieve three-dimensional graphics in computer graphics projection and mobile rotation effects
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Size: 2056192 |
Author: 听 |
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Description: 一个集成的图形界面的程序,可调用每一次作业子程序。一、调用画点的函数,用DDA、中点算法画直线和中点算法画圆和椭圆。二、多边形扫描转换算法和区域填充算法实现(扫描线算法为必做,基于求余运算的边缘填充和边标志算法为任选;基于种子的区域填充采用4连通区域的递归种子填充算法,或扫描线种子填充算法,要求种子点(x,y)可交互输入)。三、线段裁剪和多边形裁剪算法的动画演示实现。(两种线段裁剪算法和H-S多边形逐边裁剪算法)多边形裁剪算法的动画演示要求先画出一个封闭的多边形,再画矩形的裁剪窗口,然后选择裁剪按钮(或命令),按下“上边裁剪”按钮(或执行“上边裁剪”命令),多边形相对裁剪窗口的上边进行裁剪,显示上边裁剪后的多边形,依此进行其它各边裁剪。四、用动画实现二维图形变换的各种算法,实现对指定形体的平移、旋转和缩放。(包括类似自行车行走和绕固定点旋转的自旋转物体动画。)五、简单三维图形系统:凸多面体的建模、透视投影,隐藏面的消除及基本图形变换(平移、旋转、缩放)。六、交互式Bezier曲线的输入绘制程序实现-An integrated graphical interface program, can call the subroutine each operation. First, call the painting point function, the DDA, the mid-point operator
France and the midpoint line drawing algorithm draw a circle and ellipse. 2, polygon scan conversion algorithm and region filling algorithm (scan line algorithm
The will to do more than seek operation based on the edge of fill, and sign algorithms for the optional side seed-based region filling using 4-connected region
Recursive seed fill algorithm, or scan line seed fill algorithm to require seed point (x, y) can be interactive input). 3, line cutting and
Polygon clipping algorithm to achieve animation. (Two segments by cutting edge algorithms and HS polygon clipping algorithm) polygon clipping
Algorithm animation requirements first draw a closed polygon, and then draw the crop rectangle window, then select the crop button (or
Command), press the "cut on top" button (or the implementation of the "cut on top" command),
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Size: 15465472 |
Author: Peng |
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Description: 采用GDI+绘制三维曲面图形,可实现任意缩放,三维图形旋转,并可选择是否显示网格-Three-dimensional surface rendering using GDI+ graphics, can be any scale, rotate three-dimensional graphics, and can choose whether to display grid
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Size: 160768 |
Author: ddd |
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Description: 绘制多种三维图形组合,包括x-y色彩图,轮廓图,网格-轮廓组合图,曲面-轮廓组合图,填充曲面-轮廓组合图等等,可实现多种操作功能,如旋转,缩放等-Draw a variety of three-dimensional graphics portfolio, including the xy color chart, profile map, grid- profile portfolio map, surface- combination of contour maps, surface filling- combination of contour map, etc., can achieve a variety of operating functions, such as rotation, scaling, etc.
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Size: 188416 |
Author: ddd |
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