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Description: 软阴影实现源码,由ATI提供
DirectX 8.1
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Size: 65831 |
Author: 刘琰 |
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Description: 使用DX 实现软阴影和对阴影平滑,模糊的处理
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Size: 3696887 |
Author: nbachenxiao@126.com |
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Description: 软阴影实现源码,由ATI提供
DirectX 8.1-Soft shadow on the realization of source from ATI to provide DirectX 8.1
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Size: 65536 |
Author: 刘琰 |
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Description: Variance Shadow Maps 实时软阴影程序代码demo-Variance Shadow Maps in real-time soft shadow demo code
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Size: 4663296 |
Author: xu |
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Description: 详细描述了软阴影的原理以及生成方法和工作流程-soft shadow
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Size: 82944 |
Author: fendou |
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Description: 此算法为经典的阴影图算法,可以得到平滑的,实时性的软阴影效果,读者可以尝试一下-failed to translate
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Size: 63488 |
Author: dalton |
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Description: 软阴影的实现,很好的参考价值,经典的算法-Implementation of soft shadows, very good reference value, the classic algorithm
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Size: 2165760 |
Author: liang |
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Description: 本文对动态实时软阴影技术进行了深入地研究和分析,通过对比各种实时软阴影算法的优缺点,根据项目实时性要求较高的需求,最终选择了两种基于图像空间的算法进行扩展。-In this paper, dynamic real-time soft shadows technology in-depth study and analysis, by comparing the various advantages and disadvantages of real-time soft shadows algorithms, real-time requirements of the project the higher the demand, the final choice of two algorithms based on image space to expand.
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Size: 2358272 |
Author: 张天 |
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Description: 基于膨胀腐蚀算法的软阴影生成.caj
基于膨胀腐蚀算法的软阴影生成.caj-Dilation and erosion algorithms based soft shadow generation. Caj
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Size: 339968 |
Author: shj |
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Description: 图形学大作业,通过实现光线追踪算法实现了反射折射纹理软阴影等,代码可扩展-Graphics great job, ray tracing algorithm by implementing a reflection refraction texture soft shadows, the code can be extended
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Size: 3216384 |
Author: 东方杀 |
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Description: Exponential Shadow Maps 哈塞尔特大学介绍软阴影的论文,相当精彩-Exponential Shadow Maps Hasselt University introduces soft shadows papers, quite wonderful
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Size: 3205120 |
Author: 申文涛 |
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Description: 复化三点Gauss-lengend公式求pi,比较了软阈值,硬阈值及当今各种阈值计算方法,考虑雨衰 阴影 和多径影响。- Complex of three-point Gauss-lengend the Formula pi, Comparison of soft threshold and hard threshold and today various threshold calculation method, Consider shadow rain attenuation and multipath effect.
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Size: 7168 |
Author: foufiejangbing |
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Description: 人脸识别中的光照处理方法,比较了软阈值,硬阈值及当今各种阈值计算方法,考虑雨衰 阴影 和多径影响。- Face Recognition light treatment method, Comparison of soft threshold and hard threshold and today various threshold calculation method, Consider shadow rain attenuation and multipath effect.
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Size: 6144 |
Author: saigaijui |
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Description: 考虑雨衰 阴影 和多径影响,实现串口的数据采集,比较了软阈值,硬阈值及当今各种阈值计算方法。- Consider shadow rain attenuation and multipath effects Achieve serial data acquisition, Comparison of soft threshold and hard threshold and today various threshold calculation method.
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Size: 7168 |
Author: qeifantingfeng |
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Description: 前已提出的频谱感知方法主要包括匹配滤波器检测、 能量检测、 循环平稳特征检测以及多分辨率频谱感知. 这些方法均为单节点感知方法.然而,在阴影和深度衰落情况下, 单个节点的感知结果并不可靠, 因此, 需要对多个节点的感知结果进行融合,以提高检测可靠性, 即协作感知技术. 文献采用“或” 准则对各个 CR 感知结果进行融合. 文献则提出了基于 D-S 证据理论的协作频谱感知算法,虽然该算法的性能比“或” 准则或“与”准则要好, 但需要存储大量历史信息, 算法的计算复杂度也很高. 文献中分析了采用似然比检测(likelihood ratio test, LRT) 的软判决与采用“与” 准则的硬判决的性能, 结果表明采用软判决的协作感知性能更优(Previously proposed spectrum sensing methods mainly include matched filter detection, energy detection, cyclostationary feature detection and multi-resolution spectrum sensing. These methods are all single node sensing methods. However, in the case of shadow and deep fading, the sensing results of single node are not reliable, so, It is necessary to fuse the sensing results of multiple nodes to improve the detection reliability, i.e. cooperative sensing technology. In the literature, "or" criterion is used to fuse the CR sensing results. In the literature, a cooperative spectrum sensing algorithm based on D-S evidence theory is proposed. Although the performance of the algorithm is better than "or" criterion or "and" criterion, a large amount of historical information needs to be stored, The computational complexity of the algorithm is also very high. In the literature, the performance of the soft decision based on the likelihood ratio test)
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Size: 6144 |
Author: UU仔 |
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