Description: 你的第一个多边形:
在第一个教程的基础上,我们添加了一个三角形和一个四边形。也许你认为这很简单,但你已经迈出了一大步,要知道任何在OpenGL中绘制的模型都会被分解为这两种简单的图形。
读完了这一课,你会学到如何在空间放置模型,并且会知道深度缓存的概念。
-your first one polygon : a tutorial in the basis, we added a triangle and a square. Perhaps you think this is very simple, but you have to take a giant step know any of the OpenGL rendering model will be split into two simple graphics. Finish this lesson, you will learn how to place in space model, and will know in depth the concept of cache. Platform: |
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Author:zw |
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