Welcome![Sign In][Sign Up]
Location:
Search - 192*64 L

Search list

[Other Games瑪莉台(老虎機)

Description:

var
  Form1: TForm1;
  MousePos: TPoint;
  bet_x : Integer;
  bet_y : Integer;
  i, j, k, l, r, m, n : integer;// i:大迴圈 J:跑燈迴圈 K:倍數燈 L:倍數燈 M:大小燈  n:比倍迴圈
  left_bai, right_bai : Integer; //左邊倍數..右邊倍數
  Ti, Tj : Cardinal; //迴圈時間 , 押注連續時間
  rb, rd : integer;//加速用定位
  score : Integer;//現有分數
  take_score : Integer;//得分
  bet_ok : Boolean;    //押注完成
  re_bet : Boolean;    //重新押注
  bar_bet, seven_bet, star_bet, Watermelon_bet, bell_bet, Lemon_bet, Orange_bet, apple_bet : Integer;
  bar_bet_full, seven_bet_full, star_bet_full, Watermelon_bet_full, bell_bet_full, Lemon_bet_full, Orange_bet_full, apple_bet_full : Boolean; //下注全滿
  bet_all : Integer;//押注總和
  runing : Boolean; //正在跑燈
  not_take_score : Boolean;//是否已經取回得分
  big_small : Integer;  //大小  大:0  小:1
implementation

{$R *.dfm}

procedure TForm1.FormCreate(Sender: TObject);
begin
  if (not AsphyreDevice1.Initialize()) then
  begin
   Close();
   Exit;
  end;

  Randomize;
  Ti := 451; //毫秒
  score := 5000;
  bet_ok := False;
  runing := False;
  re_bet := True;
  not_take_score := False;
  Tj := 50;
  PlaySound('R_21',hinstance,SND_ASYNC or SND_RESOURCE);

end;

procedure TForm1.AsphyreDevice1Initialize(Sender: TObject;
  var Success: Boolean);
begin
  Success:=AsphyreFonts1.LoadFromASDb(ASDb1);
  if (Success) then
  Success:=AsphyreImages1.LoadFromASDb(ASDB1);
  //if (Success) then SoundSystem1.LoadFromASDb(ASDb1);
  AsphyreTimer1.Enabled:= Success;
end;

procedure TForm1.AsphyreDevice1Render(Sender: TObject);
begin
  AsphyreCanvas1.Draw(AsphyreImages1.Image['23ok1.image'],0,0,0,1); //背景加載
  AsphyreFonts1[2].TextOut(format('%6s',[IntToStr(score)]), 232,56, $FF2425FF); //資金顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%6s',[IntToStr(take_score)]), 66,56, $FF2425FF); //得分顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(bar_bet)]), 18,523, $FF2425FF); //BAR押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(seven_bet)]), 64,523, $FF2425FF); //77押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(star_bet)]), 112,523, $FF2425FF); //双星押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(Watermelon_bet)]), 159,523, $FF2425FF); //西瓜押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(bell_bet)]), 206,523, $FF2425FF); //鈴鐺押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(Lemon_bet)]), 253,523, $FF2425FF); //檸檬押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(Orange_bet)]), 300,523, $FF2425FF); //橘子押注顯示( $FF0400FF 正紅 )
  AsphyreFonts1[2].TextOut(format('%2s',[IntToStr(apple_bet)]), 347,523, $FF2425FF); //蘋果押注顯示( $FF0400FF 正紅 )
  //AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 174,90+i,0,1);
  Demo;
  Form1.FormStyle := fsStayOnTop;
  if (bet_x > 267) and (bet_x < 374) and (bet_y > 555) and (bet_y < 588) then AsphyreCanvas1.Draw(AsphyreImages1.Image['start4.image'], 265,555,0,1);
  if (bet_x > 24) and (bet_x < 83) and (bet_y > 559) and (bet_y < 587) then AsphyreCanvas1.Draw(AsphyreImages1.Image['big2.image'], 24,559,0,1);
  if (bet_x > 89) and (bet_x < 144) and (bet_y > 559) and (bet_y < 587) then AsphyreCanvas1.Draw(AsphyreImages1.Image['small2.image'], 89,559,0,1);
end;

procedure TForm1.AsphyreTimer1Timer(Sender: TObject);
begin
  AsphyreDevice1.Render(0,true);
  AsphyreDevice1.Flip;
end;

procedure TForm1.Demo();     //選擇性顯示
begin
    case j of
      1 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 174,90,0,fxMax);
      2 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 224,90,0,fxMax);
      3 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 276,90,0,fxMax);
      4 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,90,0,fxMax);
      5 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,142,0,fxMax);
      6 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,192,0,fxMax);
      7 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,244,0,fxMax);
      8 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,294,0,fxMax);
      9 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,346,0,fxMax);
      10 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 326,398,0,fxMax);
      11 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 276,398,0,fxMax);
      12 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 224,398,0,fxMax);
      13 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 174,398,0,fxMax);
      14 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 122,398,0,fxMax);
      15 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 71,398,0,fxMax);
      16 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,398,0,fxMax);
      17 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,346,0,fxMax);
      18 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,294,0,fxMax);
      19 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,244,0,fxMax);
      20 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,192,0,fxMax);
      21 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,142,0,fxMax);
      22 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 20,90,0,fxMax);
      23 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 71,90,0,fxMax);
      24 : AsphyreCanvas1.Draw(AsphyreImages1.Image['1.image'], 122,90,0,fxMax);
    end;
    case k of
      1 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 74,454,0,fxMax);
      2 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 121,454,0,fxMax);
      3 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 167,454,0,fxMax);
    end;
    case l of
      1 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 309,454,0,fxMax);
      2 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 261,454,0,fxMax);
      3 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-2.image'], 215,454,0,fxMax);
    end;
    case m of
      1 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-1.image'], 123,285,0,fxMax);
      2 : AsphyreCanvas1.Draw(AsphyreImages1.Image['-1.image'], 244,285,0,fxMax);
    end;
end;


procedure TForm1.FormMouseMove(Sender: TObject; Shift: TShiftState; X,
  Y: Integer);
begin
  if (x > 267) and (x < 374) and (y > 555) and (y < 588) or    //这里是改变鼠标样子的 --開始
     (x > 14) and (x < 55) and (y > 492) and (y < 546) or //--BAR
     (x > 61) and (x < 101) and (y > 492) and (y < 546) or  //--77
     (x > 109) and (x < 149) and (y > 492) and (y < 546) or  // --双星
     (x > 155) and (x < 197) and (y > 492) and (y < 546) or  // --西瓜
     (x > 203) and (x < 243) and (y > 492) and (y < 546) or  //  --鈴鐺
     (x > 249) and (x < 289) and (y > 492) and (y < 546) or  //  --檸檬
     (x > 297) and (x < 337) and (y > 492) and (y < 546) or  //  --橘子
     (x > 344) and (x < 384) and (y > 492) and (y < 546) or  //  --蘋果
     (x > 24) and (x < 83) and (y > 559) and (y < 587) or    //  --押大
     (x > 89) and (x < 144) and (y > 559) and (y < 587) then //  --壓小
     begin
       form1.Cursor := crHandPoint //进入这个区域,鼠标变成手型
     end
  else
    form1.Cursor := crDefault; //离开时,恢复默认鼠标

GetCursorPos(MousePos);
//Form1.Caption:='相對座標'+IntToStr(x)+','+IntToStr(y) + '絕對座標'+IntToStr(MousePos.X)+','+IntToStr(MousePos.Y);
bet_x := x;
bet_y := y;

end;



procedure TForm1.FormMouseUp(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; X, Y: Integer);
begin
  if (x > 267) and (x < 374) and (y > 555) and (y < 588) then // --開始
    begin


    end;
  if (x > 14) and (x < 55) and (y > 492) and (y < 546) then  //--BAR 押分
    begin

    end;
  if (x > 109) and (x < 149) and (y > 492) and (y < 546) then  //--77 押分
  begin

  end;
  if (x > 109) and (x < 149) and (y > 492) and (y < 546) then    // --双星
  begin

  end;
  if (x > 155) and (x < 197) and (y > 492) and (y < 546) then     // --西瓜
  begin

  end;
  if (x > 203) and (x < 243) and (y > 492) and (y < 546) then     //  --鈴鐺
  begin

  end;
  if (x > 249) and (x < 289) and (y > 492) and (y < 546) then      //  --檸檬
  begin

  end;
  if (x > 297) and (x < 337) and (y > 492) and (y < 546) then      //  --橘子
  begin

  end;
  if (x > 344) and (x < 384) and (y > 492) and (y < 546) then   //  --蘋果
  begin

  end;
end;


procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;
  Shift: TShiftState; X, Y: Integer);
begin
  if (x > 267) and (x < 374) and (y > 555) and (y < 588) then // --開始壓下檢查
     begin
       if (not runing) then
       begin
         if (take_score > 0) then
           begin
             PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);
             score := take_score + score;
             take_score := 0;
           end
           else
             start_key();
       end;
     end;
  if (x > 14) and (x < 55) and (y > 492) and (y < 546) then  //--BAR 押分
    begin

    end;
  if (x > 61) and (x < 101) and (y > 492) and (y < 546) then  //--77 押分
    begin

    end;
  if (x > 109) and (x < 149) and (y > 492) and (y < 546) then    // --双星
  begin

  end;
  if (x > 155) and (x < 197) and (y > 492) and (y < 546) then     // --西瓜
  begin

  end;
  if (x > 203) and (x < 243) and (y > 492) and (y < 546) then     //  --鈴鐺
  begin

  end;
  if (x > 249) and (x < 289) and (y > 492) and (y < 546) then      //  --檸檬
  begin

  end;
  if (x > 297) and (x < 337) and (y > 492) and (y < 546) then      //  --橘子
  begin

  end;
  if (x > 344) and (x < 384) and (y > 492) and (y < 546) then   //  --蘋果
  begin

  end;
  if (x > 24) and (x < 83) and (y > 559) and (y < 587) then   //  --押大
  begin
    if (take_score >= 1) then
    begin
      big_small := 0;
      r := random(4);
      Timer2.Enabled := True;
    end;
  end;
  if (x > 89) and (x < 144) and (y > 559) and (y < 587) then   //  --押小
  begin
    if (take_score >= 1) then
    begin
      big_small := 1;
      r := random(4);
      Timer2.Enabled := True;
    end;
  end;
  if (x > 201) and (x < 221) and (y > 54) and (y < 74) then  //移動分數
    begin

    end;

end;


procedure TForm1.Timer1Timer(Sender: TObject);    //跑燈
var
  ra : integer;//總步數
begin
  runing := True;
  Timer1.Interval := Ti;
  ra := 72;
  ra := ra + r;
  rb := rb + 1;
  i := i + 1;

  if (rb < 10) then
    begin
      Ti := Ti - 50; //加速
      PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);
    end;
  if (i > ra-12) then
    begin
      Ti := Ti + 50;//減速
      PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);
    end;
  j := j + 1;
  if (j >= 25) then j := 1;

  k := k + 1;
  if (k >= 4) then  k := 1;

  l := l + 1;
  if (l >= 4) then l := 1;

  {m := m + 1;
  if (m >= 3) then m := 1;}
  //PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);
  //SoundSystem1.Play('Unti1.wav', False);
  Form1.Caption := inttostr(Ti) + '-j:' + inttostr(j) + '-r:' + IntToStr(r) + '-ra:' + IntToStr(ra) + '--rb:' + IntToStr(rb) + '__';
  if (i >= ra) then //燈跑完後要做的事
  begin
    Timer1.Enabled := False;
    Ti := 451;
    rb := 0;
    i := j+1;
    take_allscore();
  end;
end;

procedure TForm1.Timer2Timer(Sender: TObject);
var
  rc : integer;//總步數
begin
  runing := True;
  Timer2.Interval := Tj;
  rc := 12;
  rc := rc + r;
  rd := rd + 1;
  n := 1 + n;
  if (n >= rc) then //燈跑完後要做的事
  begin
    Timer2.Enabled := False;
    Tj := 50;
    rd := 1;
    n := 0;
    bi_bai_take_allscore();
  end;
 
  if (n > rc-12) then
    begin
      Tj := Tj + 50;//減速
      PlaySound('R_1',hinstance,SND_ASYNC or SND_RESOURCE);
    end;

  m := m + 1;
  if (m >= 3) then m := 1;
end;



procedure TForm1.take_allscore();
begin
  case k of
      1 : left_bai := 40;
      2 : left_bai := 30;
      3 : left_bai := 20;
    end;

  case k of
      1 : right_bai := 10;
      2 : right_bai := 20;
      3 : right_bai := 15;
    end;

  case j of
      1 : begin
          if (bar_bet >= 1) then
          begin
             PlaySound('R_11',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := bar_bet * 100;
          end;
           end;
      2 : begin
          if (apple_bet >= 1) then
          begin
            PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := apple_bet * 5;
          end;
          end;
      3 : begin
          if (Lemon_bet >= 1) then
          begin
            PlaySound('R_16',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := Lemon_bet * 2;
          end;
          end;
      4 : begin
          if (Lemon_bet >= 1) then
          begin
            PlaySound('R_16',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := Lemon_bet * right_bai;
          end;
          end;
      5 : begin
          if (Watermelon_bet >= 1) then
          begin
            PlaySound('R_14',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := Watermelon_bet * left_bai;
          end;
          end;
      6 : begin
          if (Watermelon_bet >= 1) then
          begin
            PlaySound('R_14',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := Watermelon_bet * 2;
          end;
          end;
      7 : begin
            take_score := 0;
          end;
      8 : begin
          if (apple_bet >= 1) then
          begin
            PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := apple_bet * 5;
          end;
          end;
      9 : begin
          if (Orange_bet >= 1) then
          begin
            PlaySound('R_17',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := Orange_bet * 2;
          end;
          end;
      10 : begin
           if (Orange_bet >= 1) then
           begin
            PlaySound('R_17',hinstance,SND_ASYNC or SND_RESOURCE);
            take_score := Orange_bet * right_bai;
           end;
          end;
      11 : begin
           if (bell_bet >= 1) then
           begin
             PlaySound('R_15',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := bell_bet * right_bai;
           end;
           end;
      12 : begin
           if (bell_bet >= 1) then
           begin
             PlaySound('R_15',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := bell_bet * 2;
           end;
           end;
      13 : begin
           if (seven_bet >= 1) then
           begin
             PlaySound('R_12',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := seven_bet * left_bai;
           end;
           end;
      14 : begin
           if (apple_bet >= 1) then
           begin
             PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := apple_bet * 5;
           end;
           end;
      15 : begin
           if (apple_bet >= 1) then
           begin
             PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := apple_bet * 2;
           end;
           end;
      16 : begin
           if (Lemon_bet >= 1) then
           begin
             PlaySound('R_16',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := Lemon_bet * right_bai;
           end;
           end;
      17 : begin
           if (star_bet >= 1) then
           begin
             PlaySound('R_13',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := star_bet * left_bai;
           end;
           end;
      18 : begin
           if (star_bet >= 1) then
           begin
             PlaySound('R_13',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := star_bet * 2;
           end;
           end;
      19 : begin
             take_score := 0;
           end;
      20 : begin
           if (apple_bet >= 1) then
           begin
             PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := apple_bet * 5;
           end;
           end;
      21 : begin
           if (seven_bet >= 1) then
           begin
             PlaySound('R_12',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := seven_bet * 2;
           end;
           end;
      22 : begin
           if (Orange_bet >= 1) then
           begin
             PlaySound('R_17',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := Orange_bet * right_bai;
           end;
           end;
      23 : begin
           if (bell_bet >= 1) then
           begin
             PlaySound('R_11',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := bell_bet * right_bai;
           end;
           end;
      24 : begin
           if (bar_bet >= 1) then
           begin
             PlaySound('R_18',hinstance,SND_ASYNC or SND_RESOURCE);
             take_score := bar_bet * 50;
           end;
           end;
    end;

  runing := False;
  bet_ok := False;;
  re_bet := True;
  bar_bet_full := False;
  seven_bet_full := False;
  star_bet_full := False;
  Watermelon_bet_full := False;
  bell_bet_full := False;
  Lemon_bet_full := False;
  Orange_bet_full := False;
  apple_bet_full := False;
end;

procedure TForm1.bi_bai_take_allscore();
begin
  case m of
      1 : if (big_small = 1) then
          begin
            take_score := take_score * 2;
            PlaySound('R_19',hinstance,SND_ASYNC or SND_RESOURCE);
          end
            else
            begin
            take_score := 0;
            PlaySound('R_20',hinstance,SND_ASYNC or SND_RESOURCE);
            end;
      2 : if (big_small = 0) then
          begin
            take_score := take_score * 2;
            PlaySound('R_19',hinstance,SND_ASYNC or SND_RESOURCE);
          end
            else
            begin
            take_score := 0;
            PlaySound('R_20',hinstance,SND_ASYNC or SND_RESOURCE);
            end;
    end;

  runing := False;
  bet_ok := False;;
  re_bet := True;
  bar_bet_full := False;
  seven_bet_full := False;
  star_bet_full := False;
  Watermelon_bet_full := False;
  bell_bet_full := False;
  Lemon_bet_full := False;
  Orange_bet_full := False;
  apple_bet_full := False;
end;



procedure TForm1.start_key();
begin
  bet_all := bar_bet + seven_bet + star_bet + Watermelon_bet + bell_bet + Lemon_bet + Orange_bet + apple_bet;
  if (not runing) then
     begin
       if (take_score >= 0) then
          begin
            score := take_score + score;
            take_score := 0;
            if (bar_bet >= 1) or (seven_bet >= 1) or (star_bet >= 1) or (Watermelon_bet >= 1) or
               (bell_bet >= 1) or (Lemon_bet >= 1) or (Orange_bet >= 1) or (apple_bet >= 1) then
               Begin
                 if re_bet then
                 begin
                   if (score >= bet_all) then
                   begin
                     score := score - bet_all;
                     bet_ok := True;
                   end
                   else
                   begin
                     bet_ok := False;
                     Exit;
                   end;
                 end;
                 if bet_ok then
                 begin
                   r := random(24);
                   Timer1.Enabled := True;
                 end;
               end;
          end;
     end;
end;




procedure TForm1.FormMouseWheelDown(Sender: TObject; Shift: TShiftState;
  MousePos: TPoint; var Handled: Boolean);
begin
  if (bet_x > 14) and (bet_x < 55) and (bet_y > 492) and (bet_y < 546) then  //--BAR 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;

            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (bar_bet >= 99) then
            begin
              bar_bet_full := True;
            end
            else
            begin
              PlaySound('R_2',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              bar_bet := bar_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 61) and (bet_x < 101) and (bet_y > 492) and (bet_y < 546) then  //--77 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (seven_bet >= 99) then
            begin
              seven_bet_full := True;
            end
            else
            begin
              PlaySound('R_3',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              seven_bet := seven_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 109) and (bet_x < 149) and (bet_y > 492) and (bet_y < 546) then  //--star 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (star_bet >= 99) then
            begin
              star_bet_full := True;
            end
            else
            begin
              PlaySound('R_4',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              star_bet := star_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 155) and (bet_x < 197) and (bet_y > 492) and (bet_y < 546) then  //--西瓜 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (Watermelon_bet >= 99) then
            begin
              watermelon_bet_full := True;
            end
            else
            begin
              PlaySound('R_5',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              watermelon_bet := watermelon_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 203) and (bet_x < 243) and (bet_y > 492) and (bet_y < 546) then  //--鈴鐺 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (bell_bet >= 99) then
            begin
              bell_bet_full := True;
            end
            else
            begin
              PlaySound('R_6',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              bell_bet := bell_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 249) and (bet_x < 289) and (bet_y > 492) and (bet_y < 546) then  //--檸檬 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (lemon_bet >= 99) then
            begin
              lemon_bet_full := True;
            end
            else
            begin
              PlaySound('R_7',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              lemon_bet := lemon_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 297) and (bet_x < 337) and (bet_y > 492) and (bet_y < 546) then  //--橘子 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (orange_bet >= 99) then
            begin
              orange_bet_full := True;
            end
            else
            begin
              PlaySound('R_8',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              orange_bet := orange_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if (bet_x > 344) and (bet_x < 384) and (bet_y > 492) and (bet_y < 546) then  //--蘋果 押分
    begin
      if (not runing) then
      begin
        if (score >= 1) then
        begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;
            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
          begin
            if (apple_bet >= 99) then
            begin
              apple_bet_full := True;
            end
            else
            begin
              PlaySound('R_9',hinstance,SND_ASYNC or SND_RESOURCE);
              score := score - 1;
              apple_bet := apple_bet + 1;
              bet_ok := True;
            end;
          end;
        end;
      end;
    end;
  if bar_bet_full and seven_bet_full and star_bet_full and Watermelon_bet_full and bell_bet_full and Lemon_bet_full and Orange_bet_full and apple_bet_full then
  begin
    start_key();
  end;
end;





procedure TForm1.FormDblClick(Sender: TObject);
begin
  if (not runing) then
      begin
        if (score >= 1) then
        begin
          if (score >= 792) then
          begin
          if re_bet then
          begin
            score := take_score + score;
            take_score := 0;

            bar_bet := 0;
            seven_bet := 0;
            star_bet := 0;
            Watermelon_bet := 0;
            bell_bet := 0;
            Lemon_bet := 0;
            Orange_bet := 0;
            apple_bet := 0;
            re_bet := False;
          end
          else
  &
Platform: | Size: 4438122 | Author: 039917 | Hits:

[SCM19264lcd

Description: 192*64显示lcd程序,功能:根据参数x_add,y_add往LCD中写1个字 输入:1: 写到LCD的X、Y坐标;2:数据地址 输出:无-LCD display procedures, functions : the parameters x_add, LCD y_add to write a character input : 1 : LCD wrote the X, Y coordinates; 2 : data output address : None
Platform: | Size: 3072 | Author: 陈虹 | Hits:

[SCM19264

Description: 管脚号 管脚名称 LEVER 管脚功能描述 1 VSS 0V 电源地 2 VDD 5.0V 电源电压 3 VEE 5.0V~(-13V) 液晶显示器驱动电压 4 D/I H/L D/I=“H”,表示DB7~DB0为显示数据 D/I=“L”,表示DB7~DB0为显示指令数据 5 R/W H/L R/W=“H”,E=“H”,数据被读到DB7~DB0 R/W=“L”,E=“H→L”, DB7~DB0的数据被写到IR或DR 6 E H/L 使能信号:R/W=“L”,E信号下降沿锁存DB7~DB0 R/W=“H”,E=“H” DRAM数据读到DB7~DB0 7 DB0 H/L 数据线 8 DB1 H/L 数据线 9 DB2 H/L 数据线 10 DB3 H/L 数据线 11 DB4 H/L 数据线 12 DB5 H/L 数据线 13 DB6 H/L 数据线 14 DB7 H/L 数据线 15 CS1 L (19264A) 选择IC1,即(左)64列 16 RESET L 复位控制信号,RST=0有效 17 CS2 L (19264A) 选择IC2,即(中)64列 18 CS3 L (19264A) 选择IC3,即(右)64列 19 V0 -9V Negative Voltage for LCD driving 20 LED+ +5.0V The LED supply-管脚号 管脚名称 LEVER 管脚功能描述 1 VSS 0V 电源地 2 VDD 5.0V 电源电压 3 VEE 5.0V~(-13V) 液晶显示器驱动电压 4 D/I H/L D/I=“H”,表示DB7~DB0为显示数据 D/I=“L”,表示DB7~DB0为显示指令数据 5 R/W H/L R/W=“H”,E=“H”,数据被读到DB7~DB0 R/W=“L”,E=“H→L”, DB7~DB0的数据被写到IR或DR 6 E H/L 使能信号:R/W=“L”,E信号下降沿锁存DB7~DB0 R/W=“H”,E=“H” DRAM数据读到DB7~DB0 7 DB0 H/L 数据线 8 DB1 H/L 数据线 9 DB2 H/L 数据线 10 DB3 H/L 数据线 11 DB4 H/L 数据线 12 DB5 H/L 数据线 13 DB6 H/L 数据线 14 DB7 H/L 数据线 15 CS1 L (19264A) 选择IC1,即(左)64列 16 RESET L 复位控制信号,RST=0有效 17 CS2 L (19264A) 选择IC2,即(中)64列 18 CS3 L (19264A) 选择IC3,即(右)64列 19 V0-9V Negative Voltage for LCD driving 20 LED++5.0V The LED supply
Platform: | Size: 1024 | Author: 梁军 | Hits:

CodeBus www.codebus.net