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远场2D 解相干 music算法 均匀圆阵-far field coherent music 2D solution algorithm uniform circular array
Update : 2008-10-13 Size : 1.16kb Publisher : Rocky

Have you ever wondered how a 2D CAD application is designed and implemented? I have, so I decided to sit down and write one. Now implementing a fully functional 2D CAD is a tremendous task for a single person, and not something that can be completed in just a couple of month when only working on it on and off in the evenings. So what I have implemented so far is the basic framework and only the most basic tools, but it does demonstrate how a CAD application could be implemented
Update : 2008-10-13 Size : 233.37kb Publisher : 翟广胜

DL : 0
远场2D 解相干 music算法 均匀圆阵-far field coherent music 2D solution algorithm uniform circular array
Update : 2025-02-17 Size : 1kb Publisher : Rocky

Have you ever wondered how a 2D CAD application is designed and implemented? I have, so I decided to sit down and write one. Now implementing a fully functional 2D CAD is a tremendous task for a single person, and not something that can be completed in just a couple of month when only working on it on and off in the evenings. So what I have implemented so far is the basic framework and only the most basic tools, but it does demonstrate how a CAD application could be implemented
Update : 2025-02-17 Size : 233kb Publisher : 翟广胜

OpenS-CAD, a simple 2D CAD application Have you ever wondered how a 2D CAD application is designed and implemented? I have, so I decided to sit down and write one. Now, implementing a fully functional 2D CAD is a tremendous task for a single person, and not something that can be completed in just a couple of months when only working on it on and off in the evenings. So, what I have implemented so far is the basic framework and only the most basic tools, but it does demonstrate how a CAD application could be implemented.
Update : 2025-02-17 Size : 225kb Publisher : mark

There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there a lso quite a few "game development" books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It won t get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples.-There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few "game development" books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It won t get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples.
Update : 2025-02-17 Size : 3.65mb Publisher : zhanghan

FDD 2D Time domain near to far field transformation
Update : 2025-02-17 Size : 5kb Publisher : Mariusz

2D Near to far field transformation in feqency domain
Update : 2025-02-17 Size : 4kb Publisher : Mariusz

2D FDTD realization with Near-to-Far field transformation
Update : 2025-02-17 Size : 4kb Publisher : Includer

这是一个用FDTD算法计算二维金属方柱散射场RCS的matlab程序.采用UPML吸收边界条件和高斯脉冲源激励,对于学习FDTD方法中的激励源加入,近-远场外推,吸收边界设置等很有帮助 -This is a two-dimensional metal with the FDTD algorithm to calculate the scattering RCS of a square cylinder matlab program. UPML absorbing boundary conditions and using the Gaussian pulse source excitation, FDTD methods for studying excitation source added, near- far field extrapolation, absorbing boundary settings, and helpful
Update : 2025-02-17 Size : 3kb Publisher : 海儿

DL : 0
用有限元方法求解二维三维电磁场边值问题的C语言源程序之5-Using the finite element method for solving 2D and 3D electromagnetic field boundary value problem of the C language source code of 5
Update : 2025-02-17 Size : 4kb Publisher : zengling

ANSOFT_Maxwell 2D 最最最全的2D学习教程,里边有很多实例,这里有很多内部课件和讲义,包括各种电场和磁场的实例,看完了可以精通maxwell 2D-2D by far the most complete 2D ANSOFT_Maxwell tutorials inside many instances, there are a lot of internal courseware and handouts, including a variety of electric and magnetic fields of the instance, reading can be proficient in maxwell 2D
Update : 2025-02-17 Size : 4.52mb Publisher : yinwenchao

自己写的2D FDTD 频域近远场变换程序, MATLAB-The 2D FDTD write your own frequency domain near to far field transformation program, MATLAB
Update : 2025-02-17 Size : 3kb Publisher : xiexiaogang

Simple, yet simplistic, Lattice Boltzmann (LB) MATLAB implementation. D2H9, BGK, omega = 1, laminar flow in a 2D channel used as benchmark. Requires Image Processing Toolbox. The code is not optimized for memory nor for speed, i.e. not efficient at all. However, it is better than almost nothing (i.e. the present MATLAB situation at Feb 2005 ? as far as I know) Optimization for memory should consider only dry locations.
Update : 2025-02-17 Size : 7kb Publisher : SeolHa

DL : 0
基于激光雷达的2D SLAM算法,SLAM算法是目前为止我看到的最简单的一种SLAM算法,效果也非常好-Based on laser radar SLAM 2D algorithm, SLAM algorithm is so far I have seen the most simple SLAM algorithm, the effect is also very good
Update : 2025-02-17 Size : 2.37mb Publisher : 段维波

Have you ever wondered how a 2D CAD application is designed and implemented? I have, so I decided to sit down and write one. Now, implementing a fully functional 2D CAD is a tremendous task for a single person, and not something that can be completed in just a couple of months when only working on it on and off in the evenings. So, what I have implemented so far is the basic framework and only the most basic tools, but it does demonstrate how a CAD application could be implemented.
Update : 2025-02-17 Size : 225kb Publisher : daxiaxue

该代码将二维平面内辐射TM电磁波的近场转换为远场,接受包裹住辐射源的一个圆上的近场分布,计算远场分布。(This code calculates the radiation far field of 2D TM EM wave from its near field distribution on a circle.)
Update : 2025-02-17 Size : 2kb Publisher : yxmll

简单好用的,基于DirectX 9.0c(DX9)的VB6游戏引擎——寒风(coolwind)2D游戏引擎。这个是2015年6月为止,最新的beta1.1版。(Simple and easy to use, based on the VB6 DX9 game engine- cold (coolwind) 2D game engine. This is far in June 2015, the latest version beta1.1.)
Update : 2025-02-17 Size : 5.43mb Publisher : 秋枫萧萧
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