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Description: 采用VC++.net编写的一个国际象棋模拟程序,包含二维碰撞检测和区域无效等方法-using VC. Net prepared by an international chess simulation program, include 2D collision detection and regional ineffective methods
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Size: 73134 |
Author: 庞昊 |
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Description: 2D Collsion Detection in Real-time Demonstration
This is the sample application that accompanies Game Developer magazine. It is meant as a demonstration of
a method for 2D collision detection.
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Size: 144312 |
Author: chhua |
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Description: 碰撞检测程序。使用颜色来作为两物体相交的判断。此例程可以用来作2D游戏的碰撞检测。-collision detection procedures. The use of color as the intersection of two objects judgment. This routine can be used for 2D games collision detection.
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Size: 1321984 |
Author: 小愈 |
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Description: 二维图形游戏编程的几个很好的实例,如BMP图形创建、碰撞反弹、色彩混合等演示、动画。-2D game programming in several good examples, such as the creation of BMP graphics, collision rebound, such as color mixing demonstration of animation.
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Size: 894976 |
Author: 张文广 |
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Description: < Physics for game developers>> PHYSICS FOR GAME DEVELOPERS
CHAPTER 17 EXAMPLE PROGRAM
NAME: Hover
PURPOSE: To demonstrate 2D rigid body simulation
BY: David Bourg
DATE: 09/01/00
COPYRIGHT: Copyright 2000 by David Bourg
Focus on collision detection and responce.-<Physics for game developers>> PHYSICS FOR GAME DEVELOPERS CHAPTER 17 EXAMPLE PROGRAMNAME: Hover PURPOSE: To demonstrate 2D rigid body simulation BY: David Bourg DATE: 09/01/00 COPYRIGHT: Copyright 2000 by David BourgFocus on collision detection and responce.
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Size: 485376 |
Author: 毛毛 |
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Description: 一个关于J2ME的确游戏,2D游戏,碰撞检测
人物移动,卷动地图-on J2ME is a game, 2D games, collision detection figures Mobile, scrolling map
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Size: 157696 |
Author: ritter |
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Description: 是一个检测飞船与陨石碰撞的程序,让你了解一般2D游戏DirectX的开发过程。-detection spacecraft is a meteorite collision with the procedures, let you know the general game 2 D DirectX development process.
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Size: 21504 |
Author: 自治州 |
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Description: 采用VC++.net编写的一个国际象棋模拟程序,包含二维碰撞检测和区域无效等方法-using VC. Net prepared by an international chess simulation program, include 2D collision detection and regional ineffective methods
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Size: 154624 |
Author: 庞昊 |
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Description: java2d游戏引擎
Phys2D is a 2D physics engine written in Java (1.4). Currently it is essentially a port and rework of the GDC 2006 presentation from Erin Catto.
Current Features:
Boxes
Circles
Static Lines
Restituion and Friction
Fixed, Elastic and Loose Joints
Angluar Velocity/Momentum
Simple API
Quad Tree Collision
Gideon Smeding s Polygon Support Added!
Resting Body detection added! (alpha) -java2d game engine Phys2D is a 2D physics engine written in Java (1.4). Currently it is essentially a port and rework of the GDC 2006 presentation from Erin Catto. Current Features: Boxes Circles Static Lines Restituion and Friction Fixed, Elastic and Loose Joints Angluar Velocity/Momentum Simple API Quad Tree Collision Gideon Smeding s Polygon Support Added! Resting Body detection added! (alpha)
Platform: |
Size: 88064 |
Author: zb |
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Description: 2D Collsion Detection in Real-time Demonstration
This is the sample application that accompanies Game Developer magazine. It is meant as a demonstration of
a method for 2D collision detection.
Platform: |
Size: 144384 |
Author: |
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Description: 一款空战的射击游戏,游戏重在检测游戏中的物体碰撞。本游戏使用DX8。0和VC++6。0编写的2D游戏。-An air combat shooting game, games focus on detection of collision between objects in the game. This game is to use DX8. 0 and VC++ 6. 0 prepared 2D games.
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Size: 550912 |
Author: 余小剑 |
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Description: 使用PhyX物理引擎制作的粉笔2D游戏演示Demo,可以真实模拟各种2D的碰撞检测以及碰撞响应。-The use of physics engine PhyX chalk produced 2D game demo Demo, can simulate all kinds of real 2D collision detection and collision response.
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Size: 4723712 |
Author: 李帅 |
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Description: 非常精彩的2D碰撞检测引擎教程,英文flash格式,作者为N totorial的站长。该教程应该也是最早提出MTD最小退回距离应用的教程,之后与SAT分离轴定理共同应用于3D的OBB检测。-Very exciting 2D collision detection engine tutorials, English flash format, the writer for the N totorial the station. The tutorial should also be the first to return from the application of the smallest MTD tutorials, followed by separation and SAT-axis theorem applies to 3D co-detection of the OBB.
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Size: 566272 |
Author: sking |
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Description: 用HGE引擎模仿《传奇》做的一个DEMO,用的是《传奇》里的资源,对于刚使用HGE开发2D游戏的朋友们很有参考价值。游戏里支持装备和物品的使用、拾起、丢弃等操作,按F1和F2可以分别切换碰撞检测和碰撞体显示。里面使用了超大地图拼接、多图层、A*算法、HGE汉字处理等技术。-HGE engine used to imitate The Legend to do a DEMO, use the word legend in the resources, for just the use of HGE develop 2D games are worthy friends. Game to support the use of equipment and items, picked up, thrown away, such as operation, according to F1 and F2 can switch collision detection and collision body show. Which used the super-map stitching, multi-layer, A* algorithm, HGE processing technologies such as Chinese characters.
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Size: 43143168 |
Author: xiao |
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Description: 一个游戏的物理引擎,来源于日本最新的开源。非常不错,已利用它开发了游戏。-It s a physics engine for developing 2d or 3D games.
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Size: 2085888 |
Author: 余宇航 |
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Description: 2d游戏的场景移动及像素碰撞,完整的源码-2d games pixel movement and collision scenes, complete source
Platform: |
Size: 901120 |
Author: 李海涛 |
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Description: 功能和特点
◆ 提供Anti-aliasing支持
◆ 可换肤的GUI环境
◆ 场景管理系统
◆ 角色动画系统
◆ 特殊的效果系统
◆ 内建的材质支持
◆ .NET语言绑定
◆ 内建的平台独立的软件生成器
◆ 2D绘图功能
◆ 能直接导入常见的建模文件格式
◆ 能直接导入纹理
◆ 快速而易用的碰撞检测与响应
◆ 为3D运算和容器模板库优化处理
◆ 直接读取档案
◆ 集成了快速的XML分析器
◆ 提供Unicode支持
◆ 可运行于Linux,Windows ,MacOS-Functions and features to provide Anti-aliasing support ◆ ◆ ◆ may be peeling of the GUI environment, the role of scene animation system management system ◆ ◆ ◆ built-in special effects system, the material support ◆. NET language bindings ◆ built-in platform independent software generation ◆ ◆ 2D graphics device directly into the modeling common file formats directly into the texture ◆ ◆ fast and easy to use collision detection and response ◆ computing and containers for the 3D template library is optimized to read the file directly ◆ ◆ Integration a fast XML parser to provide Unicode support ◆ ◆ can run on Linux, Windows, MacOS
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Size: 22514688 |
Author: 张玉刚 |
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Description: Flatland是一个跨平台的面向对象的2D碰撞检测库,使用C++编写,无界面,压缩包中附带两个例子,使用openGL编写。-Flatland is a simple cross-platform object-oriented 2D collision library. It presents a C++ interface to the Open Dynamics Engine physics SDK. Flatland does not handle graphics, but two sample programs are available, both of which use OpenGL.
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Size: 527360 |
Author: 张玉刚 |
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Description: 2d collision detection in game programming
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Size: 72704 |
Author: Travis Bickle |
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Description: 游戏开发中经常会用到碰撞检测,这是一个简单算法实现的2D碰撞检测模型,对初学碰撞检测的同学很有参考价值-Often used in game development, collision detection is a simple algorithm for 2D collision detection model, collision detection for beginners useful reference for students
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Size: 13697024 |
Author: 王选 |
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