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最早的3D FPS(first person shooting)游戏叫Wolfsein 3D,后来是DOOM,再后来是Quake,虽然都可以算是很古老的游戏但对于学习c程序的编写很有好处
Update : 2008-10-13 Size : 1.63mb Publisher : guang_j

DL : 0
VB做的FPS移动的3D程序代码有碰撞检测
Update : 2008-10-13 Size : 334.15kb Publisher : diskonline

3D射击游戏VC+OpenGL,对VC和OpenGL初学者都有帮助
Update : 2008-10-13 Size : 702.66kb Publisher : LJ

用OpenGL实现的第一人称射击First Person Shooter(FPS)游戏demo-use OpenGL the first-person shooter First Person Shooter (FPS) game demo
Update : 2025-02-19 Size : 1008kb Publisher : 熊有益

D3D camera类 可以实现 fps游戏的场景间移动-Motion camera category can be achieved fps games to move between the scenes
Update : 2025-02-19 Size : 1.92mb Publisher : sr

最早的3D FPS(first person shooting)游戏叫Wolfsein 3D,后来是DOOM,再后来是Quake,虽然都可以算是很古老的游戏但对于学习c程序的编写很有好处 -The first 3D FPS (first person shooting) game called Wolfsein 3D, then DOOM, and then later Quake, although can be a very old game but for the preparation of learning c procedure is very advantageous to
Update : 2025-02-19 Size : 1.63mb Publisher : guang_j

DL : 0
VB做的FPS移动的3D程序代码有碰撞检测-VB to do the 3D mobile FPS program code has collision detection
Update : 2025-02-19 Size : 334kb Publisher : diskonline

DL : 0
3D射击游戏VC+OpenGL,对VC和OpenGL初学者都有帮助-3D shooting game VC+ OpenGL, and OpenGL on VC beginners help
Update : 2025-02-19 Size : 702kb Publisher : LJ

作者用directX一边教学一边写出了一个3D引擎。对于初涉引擎架构的人来说具有很好的引导作用。从整体把握了一个3D引擎需要的技术。-the writter teach readers as well as implement a 3D engine . its a good book for junior game architect .
Update : 2025-02-19 Size : 36.16mb Publisher : 吴震辰

DL : 0
J2ME 3D 第一人称射击迷宫类手机游戏源码。-J2ME 3D first-person shooter cell phone game maze source category.
Update : 2025-02-19 Size : 6.45mb Publisher : 余冰星

利用OpenGL製作的一個3D FPS遊戲的原型。 程式中展示了Terrain貼圖的產生與繪製方法、FPS遊戲攝影機的控制、簡單的物理運作、遊戲中Text Console的處理,與展示一個簡單但典型的遊戲框架。-Making use of OpenGL, a 3D FPS game prototype. Program demonstrated the Terrain Texture Generation and Rendering, FPS game camera control, a simple physical operation, the Text Console game processing, and display a simple game framework but typical.
Update : 2025-02-19 Size : 2.94mb Publisher :

DirectX Programming Reference Book.-Progamming a Multiplayer FPS in DirectX.
Update : 2025-02-19 Size : 36.22mb Publisher : 張原榮

A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times. -A 3D RPG Engine This is the first half of an OpenGL RPG. It contains most of the graphics processing code, and also walking and also tile-based collision detection. There is suppost for complex quadratic objects (spheres, cylinders, cones) and for normal triangles. As seen in the screenshot, it contains texturing, and implements the particle engine I submitted in January. In the top left corner is the Frames per secons, and there are 3 modes of movement/graphics. When you press M , it changes the mode between constant FPS, variable FPS and constant movement, and variable FPS and movement. In this version, there is a sample map with fogging and a test of most of the implemented features. Thanks to NeHe s OpenGL tutorials for helping me learn OpenGL. http://nehe.gamedev.net If you like this code, please leave feedback and vote. Sorry for the bad textures, the good ones took too up much space. If it gives you a really low FPS, like 8, press M a couple of times.
Update : 2025-02-19 Size : 99kb Publisher : Behrad Niazmand

Wii remote input library in Windows ENV!! Very Good for 3D FPS GAME Design!
Update : 2025-02-19 Size : 122kb Publisher : Kenny Chou

DL : 0
一个简单的3D-FPS游戏源代码。内容比较简单。主要演示了D3DX的Intersect函数。-A simple 3D-FPS game source code. Content is relatively simple. Mainly demonstrates the Intersect function D3DX.
Update : 2025-02-19 Size : 1.37mb Publisher : 韦小宝

详细描述如何构建三维快速测量体系,并给出了详细的过程,采用vc编程-We describe a high-resolution, real-time 3D absolute coordinate measurement system based on a phase-shifting method. It acquires 3D shape at 30 frames per second (fps), with 266K points per frame. A tiny marker is encoded in the projected fringe pattern, and detected by software from the texture image and the gamma map.
Update : 2025-02-19 Size : 796kb Publisher : 李天

DL : 0
Torque 3D 2009 的一个fps的demo,源码完整,包含美术资源。-Torque 3D 2009, a demo, complete source code, including the art resources.
Update : 2025-02-19 Size : 47.62mb Publisher :

DL : 0
unity 3D下的FPS 游戏 适合新手初学使用-Under the unity 3D FPS game
Update : 2025-02-19 Size : 1.28mb Publisher : 刘齐皋

DL : 0
Unity 3D FPS游戏 可以玩-UNITY 3D FPS GAME can play
Update : 2025-02-19 Size : 9.33mb Publisher : 丘放步

仿照CS第一人称VC++编写的3D小demo(FPS GAME demo source)
Update : 2025-02-19 Size : 3.2mb Publisher : 金和
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