Description: FlashEd 0.2 是个游戏引擎包,不过和Gamepackage不同的是:
FlashEd is a 3d engine
只要功能如下:
• Multiple Cameras
• Collision Control
• Rendering Effects
• Gravity
• Polygon Animation
• Rounded Objects Rendering
• Linkable Cameras And Objects
• Shooting Control
• Active Zone Control -FlashEd 0.2 is a game engine package, However Gamepackage and different is : FlashEd is a 3d engine as long as the following functions : Platform: |
Size: 151552 |
Author:蛤蟆 |
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Description: 3D游戏代码 实现了摄像机漫游 天空盒 地面纹理映射等技术-3D game code to achieve a camera roaming the sky box texture mapping technologies such as ground Platform: |
Size: 246784 |
Author:limeng |
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Description: 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。-" 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of three-dimensional treatment techniques, there is a detailed source code, including 3D terrain generation techniques, to control the terrain on implementation of the camera movement, cutting redundant polygon, to the engine weight, Quadtree: the effective management of a larger method of terrain, the four-tree removed: the speed of optimization techniques, LOD: the use of LOD terrain to deal with and prevent cracking: cracking problem. Platform: |
Size: 7037952 |
Author:11 |
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Description: Bundler is a structure-from-motion system for unordered image
collections (for instance, images from the Internet). Bundler takes a
set of images, image features, and image matches as input, and
produces a 3D reconstruction of the camera and (sparse) scene geometry
as output. The system, described in [1] and [2], reconstructs the
scene incrementally, a few images at a time, using a modified version
of the Sparse Bundle Adjustment package of Lourakis and Argyros [3] as
the underlying optimization engine.
Currently, Bundler has been primarily compiled and tested under Linux
(though a Windows version for cygwin has also been released). Platform: |
Size: 5941248 |
Author:陳奕均 |
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Description: 这是一个SILVERLIGHT得程序,结合3D引擎,把每一个TEXTBOX变成一个带3D效果的有远近的控件,可以看见很多这样的控件在屏幕上出现,点击鼠标就会摄像机拉近到这个TEXTBOX上,不点击自动往前进,模拟星空的效果,每一个星星是一个TEXTBOX文字。-This is a very SILVERLIGHT program, combined with 3D engine, and treat every one TEXTBOX into a 3D effect with a distance control, you can see many of these controls on the screen appears, click on the mouse will be the camera closer to this TEXTBOX on not click on the auto-forward to simulate the effect of the Star, each star is a TEXTBOX text. Platform: |
Size: 35840 |
Author:asda34 |
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Description: 个人开发的一个简单的3D demo,包含一个简单的相机和一个简单的地形-Personal development of a simple 3D demo, contains a simple camera and a simple terrain Platform: |
Size: 46080 |
Author:谭伟杰 |
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Description: 有关3DGS游戏引擎的3D游戏开发源码,适用于3DGS引擎的初学者。主要抱愧首个场景以及控制游戏中人物行走、摄像机动作等等。-3D game engine on 3DGS source game development for beginners 3DGS engine. Confounded the first major scene and control the game characters walk, the camera movements and so on. Platform: |
Size: 3072 |
Author:尤龙 |
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Description: Bundler是一个采用C和C++开发的称为sfm(struct-from-motion)的系统,它能够利用无序的图片集合(例如来自网络的图片)重建出3D的模型。最早的版本被用在Photo Tourism的项目上。
Bundler的输入是一些图像、图像特征以及图像匹配信息,输出则是一个根据这些图像反应的场景的3D重建模型,伴有少量识别得到的相机以及场景几何信息。系统借用一个由Lourakis 和Argyros提供的称为Sparse Bundle Adjustment的开发包的修改版,一点一点递增地重建出图像场景。Bundler已经成功的应用在许多网络相册系统,尤其是一些建筑相册里。
-Bundler is a structure-from-motion (SfM) system for unordered image collections (for instance, images from the Internet) written in C and C++. An earlier version of this SfM system was used in the Photo Tourism project.
Bundler takes a set of images, image features, and image matches as input, and produces a 3D reconstruction of camera and (sparse) scene geometry as output. The system reconstructs the scene incrementally, a few images at a time, using a modified version of the Sparse Bundle Adjustment package of Lourakis and Argyros as the underlying optimization engine. Bundler has been successfully run on many Internet photo collections, as well as more structured collections.
Platform: |
Size: 5009408 |
Author:zero |
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Description: Away3D是flash或flex上的一个功能强大且实时的3D引擎,具有快速、高效、API清楚等优点。但是三角型消失的问题让人头疼。away3d世界由:view 视口、scene 场景、camera 摄像机和3D物体四部分组成,也称Away3D的四大基本构件。-Away3D is a flash or flex on a powerful and real-time 3D engine, with a fast, efficient, API clear advantages. But the disappearance of triangular headache. away3d world consists of: view viewport, scene scene, camera cameras and 3D objects composed of four parts, also known as the four basic components Away3D. Platform: |
Size: 819200 |
Author:鎯婃偀 |
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Description: Flash ActionScript 3.0高级动画教程 PDF全书高清淅电子书下载,内容涉及到高级碰撞检测、转向行为、等角投影、寻路、二级输入设备:摄像头和麦克风、高等物理:数值积分、3D in Flash10、补间引擎、Flash10的绘画API等相关AS脚本编程内容,flash高级用户必看教程-Flash ActionScript 3.0 advanced animation tutorial book download PDF book high clear mission, which relates to advanced collision detection, steering behaviors, isometric projection, wayfinding, two input devices: a camera and a microphone, advanced physics: numerical integration, 3D in Flash10, tween related content AS scripting engine, Flash10 API such as paintings, flash tutorials for advanced users must see Platform: |
Size: 4070400 |
Author:spudn42 |
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Description: A nice simulation of the equinox effect in the Chichen Itzá Pyramid. Uses a 3D model of the pyramid and the 3d engine Truevision3D. Optinally you can use the wiimotelib to control de camera view a wii mote-A nice simulation of the equinox effect in the Chichen Itzá Pyramid. Uses a 3D model of the pyramid and the 3d engine Truevision3D. Optinally you can use the wiimotelib to control de camera view a wii mote Platform: |
Size: 9219072 |
Author:Alex Perez |
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