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[Graph program3d2

Description: 实现三维对象的平移,旋转变换,以及投影变换。 程序运行按键说明:a,s,d,w四键产生平移变换,x,X,y,Y,z,Z六键产生旋转变换,PageUp使镜头拉进,PageDown键使镜头推远。-3D object translation, rotation transformation, and the projection transformation. Running Press : a, s, d, w 4 keys generated translation transform, x, x, y, Y, z, Z six key rotation transform, Page dragged into the lens, the lens Prompt button pushed far.
Platform: | Size: 37888 | Author: 诺亚 | Hits:

[OpenGL program二维图像三维显示

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing to the needs and would like to achieve th ree-dimensional two-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introduced OpenG
Platform: | Size: 106496 | Author: 张立强 | Hits:

[JSP/JavaAxisView

Description: Java3D显示空间x,y,z坐标轴,需要安装java3D jdk包!-Java3D show space x, y, z axis, the need to install java3D jdk package!
Platform: | Size: 3072 | Author: 龙之子 | Hits:

[OpenGL programthreedmesh

Description: 为了实现图像处理的需要,实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。 本代码在Windows2000下编译通过。-image processing in order to achieve the necessary two-dimensional realization of the three-dimensional images, then wrote the code, with the readers are interested in sharing. Image Access First bmp image files, two from the clipboard. The MFC code Calling OpenGL library functions to achieve the three-dimensional two-dimensional image display, image width, height and pixel brightness of the three-dimensional space x, z, y coordinates. Main initialization procedures, mapping, the release of resources and operation, the function of these documents OGL_MFCView.cpp achieve. OpenGL library initialization of the documents, the OnCreate, InitScene DrawScene function and the realization of the main initialization OpenGL runtime environment variables, 3D objects light, material, and as such introd
Platform: | Size: 105472 | Author: 周立 | Hits:

[Game EngineEW_release0323

Description: EasyWay Game Engine是一个强大的2D(将来将实现3D) OpenGL Java游戏引擎。它易于使用、快速和可扩展。利用EasyWay只需编写几行代码就能够实现你的游戏梦想。-EasyWay Game Engine is a powerful 2D (the future to achieve 3D) Op enGL Java games engine. It easy to use, fast and can be expanded. EasyWay prepared using only a few lines of code will be able to achieve your dream of the game.
Platform: | Size: 3196928 | Author: vkuang | Hits:

[3D Graphic3Dpicture

Description: 本程序中利用了一个可用于有限空间内三维成像的简易算法。根据有限空间中底面上所有采样点在三维笛卡儿空间内的坐标(x,y,z),然后将其转换为计算机屏幕上的像素点的坐标(x,y),从而绘制出具有真实立体感的图像。实践证明,利用此算法可以很方便地在计算机屏幕上绘制任意旋转的三维图像。-the use of the procedure can be used to a limited space within 3D imaging of simple algorithm. According to the limited space the end of all surface sampling points in 3D space within the Cartesian coordinates (x, y, z), then be converted into computer on the screen coordinates of the pixel (x, y), thus drawn with a real sense of three-dimensional images. Practice has proved that this algorithm can be used conveniently on the computer screen drawing arbitrary rotation of three-dimensional image.
Platform: | Size: 1391616 | Author: 刘洋 | Hits:

[Shot Game3c_shooting_game

Description: 一款用 vb 开发的 3D 第一视角射击游戏,强烈推荐。-with the development of the first 3D perspective shooting games, and strongly recommended.
Platform: | Size: 587776 | Author: 可爱的中国 | Hits:

[3D Graphic3Drotate

Description: 3D旋转源码,设定不同的x,y,z 坐标轴旋转-source 3D rotation, different set of x, y, z-axis rotation
Platform: | Size: 10240 | Author: hanling | Hits:

[OpenGL programdisplaypoint

Description: 本程序主要实现了OpenGl技术显示三维点云数据,能够读入以.obj为扩展名的,数据格式为X,Y,Z的点云数据。 -This procedure mainly realize the OpenGL technology show three-dimensional point cloud data can be read to. Obj for the extension, the data format for the X, Y, Z of the point cloud data.
Platform: | Size: 4164608 | Author: 李彩林 | Hits:

[OpenGL program20052111201507

Description: 本人为了图像处理的需要,很想实现二维图像的三维显示,于是写了本代码,希望与此有兴趣的读者共享。图像的获取一是bmp图像文件,二是来自剪贴板。本代码在MFC中调用OpenGL库函数来实现二维图像的三维显示,图像的宽度、高度和象素的亮度分别为三维空间的x,z,y坐标。程序主要有初始化、绘图、资源释放和操作部分,这些功能在OGL_MFCView.cpp文件中实现。OpenGL库的初始化在该文件中的OnCreate,InitScene和DrawScene函数中实现,主要初始化OpenGL运行时的环境变量,三维物体的光照,材质等,由于介绍OpenGL库的初始化的文档很多,在这里我就不多说了,感兴趣的读者可以参考有关的文档。在DrawScene函数中调用全局函数GLDraw3DBMP完成绘图部分。 编译源代码时,必须把opengl32.lib glu32.lib链到工程中。 可以通过对话框改变材质。按上下箭头键可以实现三维图像的绕x轴旋转,按左右箭头键可以实现三维图像绕z轴旋转。
Platform: | Size: 108544 | Author: 杨秉岐 | Hits:

[Game Engineois-1.0RC1_Win32

Description: OIS全称:Object-Oriented Input System,即面向对象输入系统,为上层应用提供很好的接口来处理键盘、鼠标、游戏控制杆的输入. 著名的开源3d引擎OGRE新版本就用了这个。这是ois的最新版本。 Windows版本的OIS是基于DX的Dinput的。 -OIS name: Object-Oriented Input System, that is, object-oriented input system, in order to provide good upper interface to deal with keyboard, mouse, games joystick input. The well-known open source 3d engine with a new version of Ogre this. This is the latest version of ois. Windows version of the OIS is based on the DX of the Dinput.
Platform: | Size: 208896 | Author: 小铭 | Hits:

[GIS programarcgis_engine

Description: 把线数据增加高程(增加Z值) SceneControl中实现画3DGraphics的方法 曲线距离的测量-Line data to increase the height (an increase of Z value) SceneControl achieve 3DGraphics painting method of measuring the distance curve
Platform: | Size: 5120 | Author: 郑志华 | Hits:

[3D GraphicCjiajia2D3DgraphicsProgram

Description: 二维,三维分形图的生成算法,技术,一些典型实例-2D,3D graphics producing algorithms, technical methods, and some important examples.
Platform: | Size: 1397760 | Author: Cao Zhanmao | Hits:

[3D GraphicSandy3-1-1_src_rev1008

Description: Sandy是一个Flash 3D引擎,可以用于ActionScript2.0,ActionScript3.0和haXe中。-Sandy is a Flash 3D engine, available in 3 versions: AS2, AS3 and haXe。
Platform: | Size: 224256 | Author: tangwei | Hits:

[JSP/JavaManning_-_Java_3D_Programming.sample-source-code.z

Description: 《Java 3D编程》的源代码,包括说明文件-Manning_-_Java_3D_Programming sample source code
Platform: | Size: 3099648 | Author: 超越时空思念 | Hits:

[Other3Dyouxibiancheng

Description: 3D游戏编程大师技巧(中文版) 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11章分别介绍了光照、明暗处理、仿射纹理映射、3D 裁剪和深度缓存等内容;第12~14章讨论了高级3D渲染技术,包括透视修正纹理映射、Alpha混合、1/z缓存、纹理滤波、空间划分和可见性算法、阴影、光照映射等;第15~16章讨论了动画、运动碰撞检测和优化技术。 本书适合于有一定编程经验并想从事游戏编程工作或对3D图形学感兴趣的人员阅读。
Platform: | Size: 31424512 | Author: 东东 | Hits:

[Other systemsCNCSimulator.ZIP

Description: 老外用VB写的CNC仿真程序源码,可以载入G Code,还有OpenGL的3D图-Written in VB source CNC simulation program
Platform: | Size: 2590720 | Author: caiguos | Hits:

[3D GraphicOpenSceneGraph-2.8.2

Description: Source code of OSG. The OpenSceneGraph is a fast high level method of generating 3D computer graphics. As such it has a large number of powerful concepts embodied in its nodes, all of which deserve some description.
Platform: | Size: 6472704 | Author: MKEason | Hits:

[OpenGL program3d

Description: 一个使用QT编写的三维函数图形程序,输入z=f(x,y)的表达式即可画出函数图像,使用openGL编程-The preparation of a three-dimensional function using the QT graphics program, type z = f (x, y) function, the expression can draw images, use the openGL programming
Platform: | Size: 784384 | Author: chenweitao | Hits:

[Dialog_Window3D

Description: 工业控制类界面用的三维的动态显示曲线控件,工控有用。-Dynamic display of three-dimensional curve control, industrial usefulness.
Platform: | Size: 440320 | Author: weicon | Hits:
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