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Description: 用C++和glut编写的,用OPENGL来渲染3D图形。包括了视角控制,光线控制,判定镂空表面等功能。用方向键和+ -可以旋转,缩放视角。压缩包包括了cpp exe 和2个输入smf输入文件,一个是人头,一个是球体。
Platform: |
Size: 97132 |
Author: dma |
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Description: 用C++和glut编写的,用OPENGL来渲染3D图形。包括了视角控制,光线控制,判定镂空表面等功能。用方向键和+ -可以旋转,缩放视角。压缩包包括了cpp exe 和2个输入smf输入文件,一个是人头,一个是球体。-With C++ And glut prepared to use OPENGL rendering 3D graphics. Including the perspective of control, light control, to determine the surface features such as hollow. Using the arrow keys and+- Can rotate, zoom perspective. Compressed packet including the cpp exe and two input SMF input file, one head, one is spheroid.
Platform: |
Size: 97280 |
Author: dma |
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Description: 用opengl创件三维物体实现其透明化变换-Creating pieces of three-dimensional objects using opengl to achieve its transformation transparency
Platform: |
Size: 47104 |
Author: skylight |
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Description: 3dmax的转换工具,对于要用模型的转换的人来说非常有用-is useful for first learner
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Size: 957440 |
Author: sufeng |
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Description: openGL三维模型与三维观察,三维模型几何数据的读取与显示-openGL 3Dobject
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Size: 1001472 |
Author: winter |
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Description: 这是一个超级方便的插件.直接把max导出的地形变成U3d地形.
1、将附件解压然后放进项目资源文件跟目录下;
2、把从3D Max或maya中制作的地形对象导入到unity3d资源文件夹中;
3、点击工具栏菜单中的Terrain--->Create Terrain,创建一个地形;
4、把导入的地形从Unity3D Project面板中拖放到Hierarchy面板中。在Hierarchy面板中选中刚才导入的模型对象记得要选中是带mesh的对象哦,然后选中工具栏菜单中的Terrain--->3DObject to Terrain.此时就能看到您自己导入的修改化地形了。(This is a super convenient plug-in. It directly turns the max exported terrain into a U3d terrain.
1, unzip the attachment and put it into the project resource file and the directory.
2, import the terrain objects from 3D Max or Maya into the unity3d resource folder;
3, click on the Terrain--->Create Terrain in the toolbar menu to create a terrain;
4, drag the imported terrain from the Unity3D Project panel to the Hierarchy panel. In the Hierarchy panel, select the model object that you just imported. Remember to select the object with mesh. Then select the Terrain--->3DObject to Terrain. in the toolbar menu, then you can see the modified terrain you imported yourself.)
Platform: |
Size: 1024 |
Author: cccp3710 |
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