Description: 这是一个opengl下的3ds文件loader。
导入的3ds object 可以用jpeg或者bmp文件作为贴图。
This program loads a 3ds-file with jpeg or bmp texture.
Make a model with texture in 3D Studio Max or similar and export
it as a 3ds-file. Remember to use the top view in 3D studio as
your front view. Platform: |
Size: 2983468 |
Author:charles |
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Description: 3ds file format library.autodesk的官方读写3ds的库.文档俱全(各种函数均有详细的介绍),是读3ds的超级好库.(可以读取3ds中的mesh信息,动画信息,light信息等等,一应俱全啊)-3ds file format library.autodesk official literacy 3d 's libraries. Documentation is complete (all functions are described in detail) Reading 3 ds is a super good library. (3 ds can read the information mesh, animation information, light information, etc., in place ah) Platform: |
Size: 929792 |
Author:liwen |
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Description: 这是一个opengl下的3ds文件loader。
导入的3ds object 可以用jpeg或者bmp文件作为贴图。
This program loads a 3ds-file with jpeg or bmp texture.
Make a model with texture in 3D Studio Max or similar and export
it as a 3ds-file. Remember to use the top view in 3D studio as
your front view.-This is a opengl under 3ds file loader. Import 3ds object can be used as a jpeg or bmp file mapping. This program loads a 3ds-file with jpeg or bmp texture.Make a model with texture in 3D Studio Max or similar and exportit as a 3ds-file. Remember to use the top view in 3D studio asyour front view. Platform: |
Size: 2982912 |
Author:charles |
Hits:
Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。
必做部分:
1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2)
2. 实现了通过3DS Loader读取场景数据。
3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。
4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景,也可以以鸟瞰的方式从空中察看。
选做部分:
1. 在场景中添加了三维地形,并且人物可以随高度起伏、沿地形漫游场景。
2. 采用了流体模拟技术模拟水面的波动,并且模拟了流体与刚体的交互,显示了一个在水面上浮动的木块。
3. 实现了烟雾气象条件的实时绘制,并绘制了天空盒上的云。
4. 实现了碰撞检测技术,实时检测摄像机(即人的视点)与物体的碰撞,避免了穿墙等不真实的景象发生。
5. 实现了简单的计算动画技术,模拟了F111战斗机的飞行。
6. 实现了Billboard绘制技术,采用Billboard技术绘制数目,提高了程序运行效率。
-The main content of courses designed to develop a real-time rendering system of procedures for large-scale three-dimensional scene, the teacher should be required to complete the main functions as follows.
Some will do:
1. Using 3DS Max to model three-dimensional scene. Scene includes buildings, roads, basic elements of the sky and realized the scene
Texture mapping feature. (See Figure 1,2)
2. Achieved through 3DS Loader reads the scene data. Specific methods, see below.
3. Using OpenGL and GLUT extension to real-time rendering the scene, generating speeds of up to 36 images/sec.
4. Provides a friendly user interface, and implements interactive multi-angle scene roaming, you can walk the way the first person roaming scenario
Bird s eye view of the way can also be from the air look.
Some choose to do:
1. In the three-dimensional terrain scenes added, and the figure can rise and fall with height, roaming along the terrain scene.
2. Using a fluid simulation technology to simula Platform: |
Size: 14389248 |
Author:王晓宁 |
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Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统.必做部分:
1、学习3DS Max 的基本功能,并采用3DS Max 对三维场景进行建模,要求
场景中包含建筑物、道路、天空等基本元素,实现场景的纹理贴图功能。
2、通过3DS Loader 读取场景数据。。
3、学习并使用OpenGL 或DirectX 3D 实时绘制上述场景。
4、提供用户界面,并实现场景的交互漫游功能。
选做部分:
1、在场景中添加了三维地形。
2、实现雾这种气象条件的实时绘制。
3、实现计算机动画技术,飞机在天空中飞,圆环在不停的运转。
4、阴影的绘制
5、在场景中添加了喷泉。
6、实现Billboard 绘制技术。
7、添加了美妙的背景音乐。
-The main content of curriculum design for the development of a real-time rendering system of procedures for large-scale three-dimensional scene (running
Interface, refer to Figure 1), including part and the election will be made part (where part of the requirements to achieve Optional
2 to 3
Or more than function).
Will be part of:
1, learning the basic functions of 3DS Max, and three-dimensional scene using 3DS Max for modeling, requirements
Scene includes buildings, roads, skies and other basic elements, to achieve the texture mapping function of the scene.
2, read the scene data by 3DS Loader. .
3, learn and use OpenGL or DirectX 3D real-time rendering the scene.
4, provide the user interface and interaction to achieve the scene roaming.
Optional parts:
1, in the three-dimensional terrain scenes added.
2, the fog that weather conditions to achieve real-time rendering.
3, the realization of computer animation technology, aircraft flying in the sky, circle in Platform: |
Size: 17280000 |
Author: |
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