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[Windows DevelopAccountServer

Description: 魔域帐号服务器 一、帐号服务器功能分为两部分: 1、客户端登录线程:取得认证ID号AuthenID。 客户端连接到帐号服务器(以后可改为UDP) 登录后服务器到帐号数据库查帐号 返回认证ID号,并断开连接(如出错则返回错误) 将该认证ID号传给计点线程,转发给游戏服务器,用于玩家登录游戏服务器。 2、实时计点:与游戏服务器连接通讯,计算玩家使用的点数。(可提高线程优先级) 游戏服务器启动时登录到帐号服务器。 玩家登录后实时发送计点消息给帐号服务器。 玩家退出时通知帐号服务器。 玩家点数耗尽时通知游戏服务器踢人。 游戏服务器向帐号服务器查询剩余点数(计点、计时、计帐分别处理) 3、主线程:创建两个子线程。处理界面操作。 -Dungeons & Account server First, account server functionality is divided into two parts: 1, client log in the thread: obtaining certification ID No. AuthenID. Client to connect to account server (can be changed after the UDP) Log in to the account after the server database search account Return certification ID number, and disconnect the connection (such as the return error error) ID No. of the certification to the point of thread, forward to the game servers, game servers for players sign. 2, real-time total points: Game server connectivity and communications, computing players use points. (Which can improve the thread priority level) Game Server startup account to log in to the server. Players sign after the point of real-time message sent to the account server. NOTICE account when players quit the server. NOTICE points when players run out of Game server踢人. Game server to server query account the remaining points (total points, time, billing deal with sep
Platform: | Size: 418816 | Author: vipe | Hits:

[Game Server Simulatoraccountserver2010

Description: 魔域帐号服务器 功能分为两部分: 1、客户端登录线程:取得认证ID号AuthenID。 客户端连接到帐号服务器(以后可改为UDP) 登录后服务器到帐号数据库查帐号 返回认证ID号,并断开连接(如出错则返回错误) 将该认证ID号传给计点线程,转发给游戏服务器,用于玩家登录游戏服务器。 2、实时计点:与游戏服务器连接通讯,计算玩家使用的点数。(可提高线程优先级) 游戏服务器启动时登录到帐号服务器。 玩家登录后实时发送计点消息给帐号服务器。 玩家退出时通知帐号服务器。 玩家点数耗尽时通知游戏服务器踢人。 游戏服务器向帐号服务器查询剩余点数(计点、计时、计帐分别处理) 3、主线程:创建两个子线程。处理界面操作。 -Account server functionality is divided into two parts: 1, the client logging thread: obtaining certification ID number AuthenID. Client to connect to account server (can be changed after the UDP) Login server account to the account database search Back certification ID number, and disconnect (such as error return error) Pass the certification total points thread ID number, forward to the game server, game servers for players to log on. 2, real-time total points: with the game server to connect communications, computing players to use points. (Can increase the thread priority) Sign in to game server startup account server. Players log in real time to send a message to the account server design point. Notify the account server players quit. Player Points to notify the game server running out kicking. Game server to server query account surplus points (total points, timing, billing dealt with separately) 3, the main thread: Create two sub-threads. Processing
Platform: | Size: 403456 | Author: 香甜 | Hits:

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