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[Other resource卷轴

Description: 一个卷轴动画的小例子,实现很简单。希望对有志于游戏事业的新手同学有少少帮助就好了.\"A,D,W,S\" 实现 左,右,上,下 移动-a small example of animation to achieve is very simple. Hope interested in the game on the cause of the students have some newcomers to help me. "A, D, W, S" Achieving left, right, upper and lower mobile
Platform: | Size: 2326330 | Author: 胡一 | Hits:

[OtherLoadGif

Description: 目前在网上有一个CPictureEx类,用于加载GIF动画,不过该类是mfc封装类,对于不使用mfc的c++程序员来讲,不能使用。为了让该类能够让更多的人方便的使用,使其不再被局限于MFC,本人花时间改造了一下这个类,改造后,该类可以应用于任何MFC、 WTL/ATL及其它WINDOWS API编程。   由于原来的CPictureEx是继承于CStatic类,本人改造后,在CPictureEx中直接封装了一个窗口句柄HWND。   假设您在一个弹出式Dialog对话框中加载gif动画,您要做的就是在对话框中放一个控件,可以是BUTTON、STATIC等等。假设您加的这个控件的ID是IDC_FLASH,您的对话框窗口句柄是hDlg,则要使用CPictureEx,将非常简单。详情参见源代码。-present on the Internet which is a CPictureEx category for loading GIF animation, But such is mfc Packaging category for the non-use of the c mfc speaking programmers, which can not be used. To allow such to allow more people to use, it will not be confined to the MFC. I spend time on this transformation of the type that after transformation, and these can be applied to any MFC. WTL / ATL and other Windows API programming. As the original CPictureEx inherited from CStatic category, I transform, In CPictureEx directly Packaging a window handle HWND. Suppose you in a pop-up dialog box loaded Dialog gif animation You need to be done is up in a dialog box controls can be BUTTON, STATIC, and so on. Suppose you added in the control ID is IDC_FLASH, your dialog window handle is hDlg, CPictureEx w
Platform: | Size: 365419 | Author: 王易 | Hits:

[Other resourceROAM-LOD

Description: ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV
Platform: | Size: 381179 | Author: lifeng | Hits:

[Other Games卷轴

Description: 一个卷轴动画的小例子,实现很简单。希望对有志于游戏事业的新手同学有少少帮助就好了."A,D,W,S" 实现 左,右,上,下 移动-a small example of animation to achieve is very simple. Hope interested in the game on the cause of the students have some newcomers to help me. "A, D, W, S" Achieving left, right, upper and lower mobile
Platform: | Size: 2326528 | Author: 胡一 | Hits:

[OtherLoadGif

Description: 目前在网上有一个CPictureEx类,用于加载GIF动画,不过该类是mfc封装类,对于不使用mfc的c++程序员来讲,不能使用。为了让该类能够让更多的人方便的使用,使其不再被局限于MFC,本人花时间改造了一下这个类,改造后,该类可以应用于任何MFC、 WTL/ATL及其它WINDOWS API编程。   由于原来的CPictureEx是继承于CStatic类,本人改造后,在CPictureEx中直接封装了一个窗口句柄HWND。   假设您在一个弹出式Dialog对话框中加载gif动画,您要做的就是在对话框中放一个控件,可以是BUTTON、STATIC等等。假设您加的这个控件的ID是IDC_FLASH,您的对话框窗口句柄是hDlg,则要使用CPictureEx,将非常简单。详情参见源代码。-present on the Internet which is a CPictureEx category for loading GIF animation, But such is mfc Packaging category for the non-use of the c mfc speaking programmers, which can not be used. To allow such to allow more people to use, it will not be confined to the MFC. I spend time on this transformation of the type that after transformation, and these can be applied to any MFC. WTL/ATL and other Windows API programming. As the original CPictureEx inherited from CStatic category, I transform, In CPictureEx directly Packaging a window handle HWND. Suppose you in a pop-up dialog box loaded Dialog gif animation You need to be done is up in a dialog box controls can be BUTTON, STATIC, and so on. Suppose you added in the control ID is IDC_FLASH, your dialog window handle is hDlg, CPictureEx w
Platform: | Size: 365568 | Author: 王易 | Hits:

[3D GraphicROAM-LOD

Description: ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left Mouse Button to Rotate View Angle Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture) O- Change View Mode (Observe, Follow, Drive, Fly) W/S- Move forward/back A/D- Rotate left/right (in Observe Mode only) F- Stop Animation R- Toggle Frustum Drawing 0/9- More/Less Triangles per frame 1/2- Adjust FOV
Platform: | Size: 380928 | Author: lifeng | Hits:

[Graph DrawingGraphicsMM_Animation

Description: WPF的动画程序。部分特效,物理运动模拟,storyboard使用,动作控制,路经动画,多个单位互动。-WPF animation process. Some special effects, the physical motion simulation, storyboard use, motion control, via animation, interactive multiple units.
Platform: | Size: 4080640 | Author: xiangzhou | Hits:

[GDI-BitmapWithAnimationOfTheElevatorRunning

Description: 模拟电梯实验.动画运行.有线程.以键盘输入呼叫和目标。当敲击键1、2、3、4、5、6、7、8、9时表示电梯内有乘客按目标按钮,指定相应目标楼层。当敲击键Q、W、E、R、T、Y、U、I时表示8层到1层有上行呼叫请求。当敲击键A、S、D、F、G、H、J、K时表示9层到2层有下行呼叫请求。 将呼叫和目标写入一个正文文件,然后程序读取这些呼叫和目标数据后可以在没有人工干预的情况下模拟电梯运行情况 。 -Simulated elevator. Animation run. There thread
Platform: | Size: 1106944 | Author: parid | Hits:

[CSharpAnimation

Description: this nice code how to control move something in C# use to move the Car this keys on keyboard up down Left Right W,Q,S,B,N,C,X
Platform: | Size: 331776 | Author: Enigma | Hits:

[BooksSteerable-Filters

Description: 一个很好的Steerable图片过滤器,很强大,值得参考-This program can be used to evaluate the first directional derivative of an image. The orientation of the filter can be specified by the user. In general, these filters could be useful for edge detection and image analysis. The filters created by this program are derived from the "steerable filters" presented in: W. T. Freeman and E. H. Adelson, "The Design and Use of Steerable Filters", IEEE PAMI, 1991. A demonstration program (runDemo.m) is included which will create an animation showing the directional derivatives evenly-spaced from 0 degrees to 360 degrees (in 15 degree increments
Platform: | Size: 337920 | Author: LiMingTian | Hits:

[Windows DevelopctxPiano

Description: 电子钢琴键盘控件,ctxPiano.ctl源代码,零代码实现炫丽的电子钢琴效果。MIDI播放等。实现鼠标任意键(左、中、右键)按下拖动时,钢琴按键的按下弹起动画效果。依赖于资源文件,钢琴键盘图片,钢琴键盘图片大小(宽 * 高): 17160 * 2655 Twip (1144 * 177 像素) 52 个白键,36 个黑键。白键:宽 23 (包括两边两条线),高 177,宽算作 22, 1144/52=22,黑键:宽 16,高 118,相邻两黑键距离: 5,Byte 类型不包括负数!有大问题,控件第一次实例化时,不会自动调用 Let 过程,因此需要在运行过程中用代码初始化本控件的属性,属性:按下钢琴某一键时,是否自动发声?-Electronic piano keyboard controls, ctxPiano.ctl source code, code zero electronic piano dazzling effect. MIDI playback. Achieve any mouse button (left, middle, right) is pressed while dragging, press the piano keys bounce animation. Dependent on the resource files, images piano keyboard, piano keyboard picture size (W* H): 17160* 2655 Twip (1144* 177 pixels) 52 white keys, 36 black keys. White keys: W 23 (including both sides of the two lines), high 177, width counted 22, 1144/52 = 22, the black keys: width 16, height 118, the distance between two adjacent black keys: 5, Byte type does not include the negative ! There is a big problem, when the control is first instantiated, does not automatically invoke Let process, requiring initialization code used during the operation of the control s properties, attributes: piano when a key is pressed, whether to automatically sound?
Platform: | Size: 18432 | Author: ipudn65 | Hits:

[OpenGL programsnowman

Description: 绘制的雪人是动态旋转效果,可以依据键盘响应事件,将动画效果做出改变,该实验内容中,按‘a’键可以绕y轴旋转,按‘d’键可以绕z轴旋转,按‘s’轴可以绕x轴旋转,按‘w’键可以进行光照渲染,按‘q’键或者‘Esc’键起着退出程序的作用。(The painted snowman is a dynamic rotation effect, can be based on the keyboard response events, the animation effect changes, in this experiment content, press' a' key can rotate around the y axis, press' d' key can rotate around the z axis, press' s' axis can rotate around the x axis, press' w' key can be light rendering, press' q' key or' key to play the role of exiting the program.)
Platform: | Size: 20480 | Author: Zero无灵 | Hits:

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