Description: 3D游戏编程例程,很有学习价值
里面有从基础开始源代码例子,是学习3d游戏编程的好教材-3D game programming routines, there is learning value from the beginning based on the source code examples. 3d game is learning good material Programming Platform: |
Size: 2132388 |
Author:天鹰 |
Hits:
Description: 3D游戏编程例程,很有学习价值
里面有从基础开始源代码例子,是学习3d游戏编程的好教材-3D game programming routines, there is learning value from the beginning based on the source code examples. 3d game is learning good material Programming Platform: |
Size: 2131968 |
Author:天鹰 |
Hits:
Description: 一个给予opengl的3d游戏编程实例,比较简单容易理解,是刚开始学opengl时参考的,希望对大家有所帮助-A grant of the 3d game programming opengl examples of relatively simple easy to understand, is just beginning to learn opengl reference, and I hope to help everyone Platform: |
Size: 5019648 |
Author:刘琼 |
Hits:
Description: There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there a lso quite a few "game development" books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It won t get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples.-There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few "game development" books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It won t get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples. Platform: |
Size: 3830784 |
Author:zhanghan |
Hits:
Description: c/C++编程非常经典实用教材,和大家分享,详细描述见英文描述-Learn C programming from one of the best. Stephen Kochan’s Programming in C is thorough with easy-to-follow instructions that are sure to benefit beginning programmers. In its third edition, the style in this book remains true to the simple, instructional style of previous editions. It provides you with updated and relevant examples of how C programming can be used with small, fast programs, similar to the programming used by large game developers such as Nintendo. If you want a one-stop-source for C programming, this book is it!
Programming in C, Third Edition is a revised edition of a classic programming title. Author Stephen Kochan s style and thorough explanations have earned him a place among the most respected of computer book authors. Although the C programming language hasn t undergone any major changes, it s enjoying new life among game programmers and small device programmers, where its simple elegance makes it the ideal choice for small fast programs. Large game developers, Platform: |
Size: 1763328 |
Author:dadao |
Hits:
Description: There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3 D component of Direct X only, leaving readers without a complete understanding of Direct X. In order to fully understand Direct X and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. Beginning Direct X 9 does just that. Readers should have basic understanding of 3 D math and C++. With this rudimentary experience, Beginning Direct X 9 enables readers to create a playable game using easy-to-understand examples.-There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3 D component of Direct X only, leaving readers without a complete understanding of Direct X. In order to fully understand Direct X and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. Beginning Direct X 9 does just that. Readers should have basic understanding of 3 D math and C++. With this rudimentary experience, Beginning Direct X 9 enables readers to create a playable game using easy-to-understand examples. Platform: |
Size: 1426432 |
Author:Nguyen quang |
Hits: