Description: 英文原名:Beginning OpenGL game programming
中文:OpenGL游戏编程
本书分为两部分,首先是OpenGL的基础知识,内容包括OpenGL库函数、WGL简介、图元处理、变换和矩阵、颜色和灯光的渲染以及纹理映射 第二部分内容包括一些OpenGL的高级功能特性,内容涉及OpenGL的功能扩展、高级纹理映射,如何提高性能以及OpenG缓冲区的知识。-English version : Beginning OpenGL game programming Chinese : OpenGL game programming book is divided into two parts, the first is the basic knowledge of OpenGL, including OpenGL library functions, WGL brief, graphic processing, and transform matrix, Color and lighting and texture mapping exaggerate the second part of the contents, including some senior OpenGL function, concerning the expansion of the functions of OpenGL, the High texture mapping, how to improve the performance and OpenG buffer knowledge. Platform: |
Size: 21433683 |
Author:钱锋 |
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Description: OpenGL Game Programming 一书的源代码,相当具有参考价值!包含书中的所有的例子!
Beginning OpenGL Game Programming(OpenGl游戏程序设计高级入门),说高级是因为这本书确实不同一般,深入讲解OpenGL的游戏开发过程.而说是入门教程:它是一步一步的引导读者去学习.从最基础到高级.
GameDev.net的两个站长写的书,这本书不只提供了一个极好的OPENGL的入门,而是整体讲述了3D程序设计.
本书是对OpenGL开发函数库的介绍,让读者对当今流行的开发语言有深入的了解;游戏设计的基本功:2D算法,3D算法,数学、物理算法,让读者从本质上掌握如何制作出真实、可信的游戏;精心设计的范例在潜移默化中引导读者学习游戏设计的细节!
With "Beginning OpenGL Game Programming", you'll learn how to use OpenGL to develop games using high-performance graphics and game libraries. Focusing solely on topics related to graphics and OpenGL, this comprehensive guide gives you the skills you need to unleash the power of OpenGL 1.5 and create realistic, real-time graphics. If you are just getting started in 3D game development and are comfortable programming in C++, this guide is your ideal introduction to OpenGL. By the time you finish this book, you'll understand the basics of OpenGL and be able to apply your newfound skills as you create your own games!
Platform: |
Size: 7803958 |
Author:ourleven@yahoo.com.cn |
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Description: 英文原名:Beginning OpenGL game programming
中文:OpenGL游戏编程
本书分为两部分,首先是OpenGL的基础知识,内容包括OpenGL库函数、WGL简介、图元处理、变换和矩阵、颜色和灯光的渲染以及纹理映射 第二部分内容包括一些OpenGL的高级功能特性,内容涉及OpenGL的功能扩展、高级纹理映射,如何提高性能以及OpenG缓冲区的知识。-English version : Beginning OpenGL game programming Chinese : OpenGL game programming book is divided into two parts, the first is the basic knowledge of OpenGL, including OpenGL library functions, WGL brief, graphic processing, and transform matrix, Color and lighting and texture mapping exaggerate the second part of the contents, including some senior OpenGL function, concerning the expansion of the functions of OpenGL, the High texture mapping, how to improve the performance and OpenG buffer knowledge. Platform: |
Size: 21433344 |
Author:钱锋 |
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Description: OpenGL电子籍.对学习opengl有较大帮助-OpenGL electronic membership. To have a larger learning opengl help Platform: |
Size: 35184640 |
Author:asdf |
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Description: 一个给予opengl的3d游戏编程实例,比较简单容易理解,是刚开始学opengl时参考的,希望对大家有所帮助-A grant of the 3d game programming opengl examples of relatively simple easy to understand, is just beginning to learn opengl reference, and I hope to help everyone Platform: |
Size: 5019648 |
Author:刘琼 |
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Description: 很不错的3D引擎,代码简单,注释详细,是初学opengl游戏编程时不错的参考和学习资料-Very good 3D engine, code is simple, detailed notes, is beginning opengl game programming good reference and learning materials Platform: |
Size: 6281216 |
Author:pushichao |
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Description: 人体模型 可以旋转和左右移动 虽然外观简单但是非常适合OPENGL初学者的源码-This is just a heads up to anyone using my 3D math library "kazmath". Kazmath was originally written for Beginning OpenGL Game Programming II but has been continually improved and updated since then. It s now a fairly large library being used by quite a few people Platform: |
Size: 12278784 |
Author:氢气 |
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Description: DirectX.11游戏编程的入门书籍,英文文字版,适合DirectX游戏编程爱好者。-This book is the follow-up edition to Wend y Jones’ s Beginning DirectX 10 Game Programming boo k. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11.
The goal of this book is to teach you the various aspects of DirectX 11. The target audience for this text is beginning/inter mediate C++ programmers with little to no experience with Direc tX. Although past DirectX or OpenGL experience can be useful, it is not required. Platform: |
Size: 2697216 |
Author:爱吃菜 |
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Description: About This Book
This book is the follow-up edition to Wendy Jones’s Beginning DirectX 10 Game
Programming book. In this book, we teach you the basics of getting started with
game graphics using the latest iteration of Direct3D: Direct3D 11.
The goal of this book is to teach you the various aspects of DirectX 11. The target
audience for this text is beginning/intermediate C++ programmers with little to
no experience with DirectX. Although past DirectX or OpenGL experience can be
useful, it is not required.
When you reach the end of this book, you will have had enough experience with
DirectX 11 that you should be able to exploremaking simple video games and demos.
Ideally, you will work your way up to make complex games and demos until you find
yourself able to complete and release (even if for free at first) your own PC games. Platform: |
Size: 2755584 |
Author:Jain |
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Description: 如题,《OpenGL游戏编程》及其源代码。-《Beginning OpenGL Game Programming》by Dave Astle and its Source Code. Platform: |
Size: 44899328 |
Author:刘哥 |
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Description: 基于VC++6.0和OpenGL的一个3D机器人实例。(by Beginning.OpenGL.Game.Programming)-An example of a 3D robot based on VC++6.0 and OpenGL. ( By Beginning.OpenGL.Game.Programming) Platform: |
Size: 31744 |
Author:Lxr |
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