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Description: as2.0 模拟火焰
import flash.display.*
import flash.filters.*
import flash.geom.*
import de.popforge.bitmap.Shape
Shape.setContainer( this.createEmptyMovieClip( shapes , 10000 ) )
//-- get blue circle as a bitmap
var blueSpotClip: MovieClip = attachMovie( \"blueSpot\", \"blueSpotClip\", 0 )
var clipBounds: Object = blueSpotClip.getBounds()
var blueSpot: BitmapData = new BitmapData( clipBounds.xMax, clipBounds.yMax, true, 0 )
blueSpot.draw( blueSpotClip, new Matrix() )
blueSpotClip.removeMovieClip()
Platform: |
Size: 12505 |
Author: mabingru |
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Description: as3.0 模拟爆炸
package
{
import flash.display.BitmapData
import flash.geom.ColorTransform
public class Explosion
{
/*
EXPLOSION PARAMETERS
*/
//-- START VALUES
private const EXPLOSION_RADIUS: int = 24
private const EXPLOSION_MAX_VELOCITY: Number = 2
private const EXPLOSION_MAX_HEAT: int = 2 // causes particles to move up
private const PARTICLE_CHAOTIC_MOVE: Number = .1825
private const PARTICLE_DAMP_MOVE: Number = .99
private const PARTICLE_DAMP_ENERGIE: Number = .99
//-- AMOUNT
private const P_COUNT: int = 3000
private const PCOUNT_EACH_FRAME: int = 100
Platform: |
Size: 230026 |
Author: mabingru |
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Description: as2.0 模拟火焰
import flash.display.*
import flash.filters.*
import flash.geom.*
import de.popforge.bitmap.Shape
Shape.setContainer( this.createEmptyMovieClip( shapes , 10000 ) )
//-- get blue circle as a bitmap
var blueSpotClip: MovieClip = attachMovie( "blueSpot", "blueSpotClip", 0 )
var clipBounds: Object = blueSpotClip.getBounds()
var blueSpot: BitmapData = new BitmapData( clipBounds.xMax, clipBounds.yMax, true, 0 )
blueSpot.draw( blueSpotClip, new Matrix() )
blueSpotClip.removeMovieClip() -as2.0 simulated flame import flash.display .* import flash.filters .* import flash.geom .* import de.popforge.bitmap.Shape Shape.setContainer (this.createEmptyMovieClip (shapes, 10000))// get blue circle as a bitmapvar blueSpotClip: MovieClip = attachMovie (blueSpot, blueSpotClip, 0) var clipBounds: Object = blueSpotClip.getBounds () var blueSpot: BitmapData = new BitmapData (clipBounds.xMax, clipBounds.yMax, true, 0) blueSpot.draw (blueSpotClip, new Matrix ()) blueSpotClip.removeMovieClip ()
Platform: |
Size: 12288 |
Author: mabingru |
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Description: as3.0 模拟爆炸
package
{
import flash.display.BitmapData
import flash.geom.ColorTransform
public class Explosion
{
/*
EXPLOSION PARAMETERS
*/
//-- START VALUES
private const EXPLOSION_RADIUS: int = 24
private const EXPLOSION_MAX_VELOCITY: Number = 2
private const EXPLOSION_MAX_HEAT: int = 2 // causes particles to move up
private const PARTICLE_CHAOTIC_MOVE: Number = .1825
private const PARTICLE_DAMP_MOVE: Number = .99
private const PARTICLE_DAMP_ENERGIE: Number = .99
//-- AMOUNT
private const P_COUNT: int = 3000
private const PCOUNT_EACH_FRAME: int = 100
-AS3.0 simulated explosive package (import flash.display.BitmapData import flash.geom.ColorTransform public class Explosion (/* EXPLOSION PARAMETERS*///START VALUES private const EXPLOSION_RADIUS: int = 24 private const EXPLOSION_MAX_VELOCITY: Number = 2 private const EXPLOSION_MAX_HEAT : int = 2// causes particles to move up private const PARTICLE_CHAOTIC_MOVE: Number = .1825 private const PARTICLE_DAMP_MOVE: Number = .99 private const PARTICLE_DAMP_ENERGIE: Number = .99// AMOUNT private const P_COUNT: int = 3000 private const PCOUNT_EACH_FRAME: int = 100
Platform: |
Size: 230400 |
Author: mabingru |
Hits:
Description: import flash.display.Sprite
import flash.display.Bitmap
import flash.display.BitmapData
import flash.filters.BlurFilter
import flash.events.Event
import flash.geom.Point
import flash.events.MouseEvent
import flash.display.SimpleButton
import flash.display.Shape -import flash.display.Sprite import flash.display.Bitmap import flash.display.BitmapData import flash.filters.BlurFilter import flash.events.Event import flash.geom.Point import flash.events.MouseEvent import flash.display.SimpleButton import flash . display.Shape
Platform: |
Size: 8192 |
Author: hnhhzgc |
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Description: Implementation Of Labeling Connected Components
用C#实现图像的连通区域标定,可选4连通,8连通-Implementation Of Labeling Connected Components
The algorithm is coded in C# using unsafe so the quality and speed of the program may not be affected. The class BitmapData is used to read and process the pixels in the image. This is the specialty of C# to provide such a speed even on image processing applications. There is a set of modules that are designed to implement the algorithm. The program scans the image to convert the image into grayscale Levels. Then it converts the image into binary. This binary image will be subjected to splitting it into components. Here we can us 4-Connected or 8-Connected Algorithm but we used 8-Connected Algorithm for finding the Blobs in the image as described above
Platform: |
Size: 53248 |
Author: 程磊 |
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Description: 用AS3 实现的马赛克效果只对应flash8 是flash8的bitmapData效果
-Mosaic effect using AS3 to achieve only the corresponding flash8 is flash8 effect of bitmapData
Platform: |
Size: 1024 |
Author: 啊啊啊啊啊 |
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Description: Flamer class.
AS3 class that allows a sprite or movieclip to be passed to it, the result is a flamiing mc. Perlin noise, colour transformations and bitmapdata make this all possible.
Platform: |
Size: 51200 |
Author: Swingpants |
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Description: Delphi利用流实现网络传输屏幕图像
含有源代码。和生成程序
先启动Server,
在启动Client,点连接服务器。在点截图。
-Delphi for network transmission using current screen image containing the source code. And generate program first started Server, start Client, point to connect to server. In point of capture.
Platform: |
Size: 475136 |
Author: mrwlw |
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Description: As3实现BitmapData画图功能,范例希望能帮到大家-As3 achieve BitmapData drawing functions, examples of hope to help you! !
Platform: |
Size: 55296 |
Author: 青枫 |
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Description: 同步实时encode jpeg流,保存发送至后台。-JPEGAsyncEncode,encode the bitmapdata to jpeg
Platform: |
Size: 9216 |
Author: lync.su |
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Description: bitmap及其使用滤镜功能详解 主要说明了bitmapData在AS3中的作用比较基础-bitmapData and filter explain
Platform: |
Size: 5120 |
Author: 雷震澍 |
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Description: 用ActionScript 3实现BitMapData画出一个动画人物,不错的效果!-Draw with ActionScript 3 implementation BitMapData an animated character, good results!
Platform: |
Size: 89088 |
Author: 青枫 |
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Description: 国产底层bmp图像处理类, 结构清晰、注释齐全, 功能是很多网上代码所没有的, 主要用于位图的找图找色, 编写自己的photoshop必备。感谢原作者的分享!-A bmp image processing delphi class Powered by Chinese, with clear structure and rem, used in finding /comparing color or block ..like photoshop, which not found in web. Thanks for origin writer!
Platform: |
Size: 6144 |
Author: 李庆 |
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Description: jsfl,批量导入目录树下的图片,输出swf文件并编号命名图片类。-jsfl,import pics and export as swf, rename bitmapData.
Platform: |
Size: 2048 |
Author: 周生 |
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Description: 传递九宫格BitmapData,生成九宫格背景框。
任意设置宽度高度,效率高-Transfer squared BitmapData, generate squared background box.
Arbitrarily set the width height, high efficiency
Platform: |
Size: 1024 |
Author: mingmmen |
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Description: delphi 找图找色,,以前一直以为找图比较难,后来看了AutoHotkey的源码,原来也就是笨方法。
以下是精确的找图。因为已经很快,没再做优化处理。-delphi find color find bitmap
Platform: |
Size: 6144 |
Author: 李吧吧 |
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Description: 把BitmapData转为JPEG,adobe官网版本,墙裂推荐(let BitmapData encode to JPEG)
Platform: |
Size: 10240 |
Author: liu |
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